#include "stdafx.h" #include "DecalWindow.h" using namespace wi::ecs; using namespace wi::scene; void DecalWindow::Create(EditorComponent* _editor) { editor = _editor; wi::gui::Window::Create(ICON_DECAL " Decal", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE); SetSize(XMFLOAT2(300, 200)); closeButton.SetTooltip("Delete DecalComponent"); OnClose([=](wi::gui::EventArgs args) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); editor->GetCurrentScene().decals.Remove(entity); editor->RecordEntity(archive, entity); editor->componentsWnd.RefreshEntityTree(); }); float x = 200; float y = 0; float hei = 18; float step = hei + 2; placementCheckBox.Create("Decal Placement Enabled: "); placementCheckBox.SetPos(XMFLOAT2(x, y)); placementCheckBox.SetSize(XMFLOAT2(hei, hei)); placementCheckBox.SetCheck(false); placementCheckBox.SetTooltip("Enable decal placement. Use the left mouse button to place decals to the scene."); AddWidget(&placementCheckBox); y += step; onlyalphaCheckBox.Create("Alpha only basecolor: "); onlyalphaCheckBox.SetSize(XMFLOAT2(hei, hei)); onlyalphaCheckBox.SetTooltip("You can enable this to only use alpha channel from basecolor map. Useful for blending normalmap-only decals."); onlyalphaCheckBox.OnClick([=](wi::gui::EventArgs args) { Scene& scene = editor->GetCurrentScene(); DecalComponent* decal = scene.decals.GetComponent(entity); if (decal != nullptr) { decal->SetBaseColorOnlyAlpha(args.bValue); } }); AddWidget(&onlyalphaCheckBox); slopeBlendPowerSlider.Create(0, 8, 0, 1000, "Slope Blend: "); slopeBlendPowerSlider.SetSize(XMFLOAT2(100, hei)); slopeBlendPowerSlider.SetTooltip("Set a power factor for blending on surface slopes. 0 = no slope blend, increasing = more slope blend"); slopeBlendPowerSlider.OnSlide([=](wi::gui::EventArgs args) { Scene& scene = editor->GetCurrentScene(); DecalComponent* decal = scene.decals.GetComponent(entity); if (decal != nullptr) { decal->slopeBlendPower = args.fValue; } }); AddWidget(&slopeBlendPowerSlider); y += step; infoLabel.Create(""); infoLabel.SetText("Set decal properties in the Material component. Decals support the following material properties:\n - Base color\n - Base color texture\n - Emissive strength\n - Normalmap texture\n - Normalmap strength\n - Surfacemap texture\n - Texture tiling (TexMulAdd)"); infoLabel.SetSize(XMFLOAT2(300, 100)); infoLabel.SetPos(XMFLOAT2(10, y)); infoLabel.SetColor(wi::Color::Transparent()); AddWidget(&infoLabel); y += infoLabel.GetScale().y - step + 5; SetMinimized(true); SetVisible(false); SetEntity(INVALID_ENTITY); } void DecalWindow::SetEntity(Entity entity) { this->entity = entity; Scene& scene = editor->GetCurrentScene(); const DecalComponent* decal = scene.decals.GetComponent(entity); if (decal != nullptr) { SetEnabled(true); onlyalphaCheckBox.SetCheck(decal->IsBaseColorOnlyAlpha()); slopeBlendPowerSlider.SetValue(decal->slopeBlendPower); } else { SetEnabled(false); } } void DecalWindow::ResizeLayout() { wi::gui::Window::ResizeLayout(); const float padding = 4; const float width = GetWidgetAreaSize().x; float y = padding; float jump = 20; auto add = [&](wi::gui::Widget& widget) { if (!widget.IsVisible()) return; const float margin_left = 100; const float margin_right = 40; widget.SetPos(XMFLOAT2(margin_left, y)); widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y)); y += widget.GetSize().y; y += padding; }; auto add_right = [&](wi::gui::Widget& widget) { if (!widget.IsVisible()) return; const float margin_right = padding; widget.SetPos(XMFLOAT2(width - margin_right - widget.GetSize().x, y)); y += widget.GetSize().y; y += padding; }; auto add_fullwidth = [&](wi::gui::Widget& widget) { if (!widget.IsVisible()) return; const float margin_left = padding; const float margin_right = padding; widget.SetPos(XMFLOAT2(margin_left, y)); widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y)); y += widget.GetSize().y; y += padding; }; add_fullwidth(infoLabel); add_right(placementCheckBox); add_right(onlyalphaCheckBox); add(slopeBlendPowerSlider); }