#pragma once namespace wiSceneComponents { struct Object; } class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiComboBox; class wiColorPicker; class ObjectWindow { public: ObjectWindow(wiGUI* gui); ~ObjectWindow(); void SetObject(wiSceneComponents::Object* obj); wiSceneComponents::Object* object; wiGUI* GUI; wiWindow* objectWindow; wiCheckBox* renderableCheckBox; wiSlider* ditherSlider; wiSlider* cascadeMaskSlider; wiColorPicker* colorPicker; wiLabel* physicsLabel; wiComboBox* simulationTypeComboBox; wiCheckBox* kinematicCheckBox; wiComboBox* physicsTypeComboBox; wiComboBox* collisionShapeComboBox; };