#pragma once struct Material; class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class CameraWindow { public: CameraWindow(wiGUI* gui); ~CameraWindow(); void ResetCam(); bool fpscamera; Transform* orbitalCamTarget; wiGUI* GUI; wiWindow* cameraWindow; wiSlider* farPlaneSlider; wiSlider* nearPlaneSlider; wiSlider* fovSlider; wiButton* resetButton; wiCheckBox* fpsCheckBox; };