#pragma once struct Material; class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiButton; struct Mesh; class MeshWindow { public: MeshWindow(wiGUI* gui); ~MeshWindow(); wiGUI* GUI; void SetMesh(Mesh* mesh); Mesh* mesh; wiWindow* meshWindow; wiLabel* meshInfoLabel; wiCheckBox* doubleSidedCheckBox; wiSlider* massSlider; wiSlider* frictionSlider; wiButton* impostorCreateButton; wiSlider* impostorDistanceSlider; wiSlider* tessellationFactorSlider; };