#pragma once struct Object; class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiComboBox; class wiColorPicker; class ObjectWindow { public: ObjectWindow(wiGUI* gui); ~ObjectWindow(); void SetObject(Object* obj); Object* object; wiGUI* GUI; wiWindow* objectWindow; wiCheckBox* renderableCheckBox; wiSlider* ditherSlider; wiColorPicker* colorPicker; wiLabel* physicsLabel; wiComboBox* simulationTypeComboBox; wiCheckBox* kinematicCheckBox; wiComboBox* physicsTypeComboBox; wiComboBox* collisionShapeComboBox; };