#include "stdafx.h" #include "EnvProbeWindow.h" #include "Editor.h" using namespace wi::ecs; using namespace wi::scene; void EnvProbeWindow::Create(EditorComponent* _editor) { editor = _editor; wi::gui::Window::Create(ICON_ENVIRONMENTPROBE " Environment Probe", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE); SetSize(XMFLOAT2(420, 220)); closeButton.SetTooltip("Delete EnvironmentProbeComponent"); OnClose([=](wi::gui::EventArgs args) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); editor->GetCurrentScene().probes.Remove(entity); editor->GetCurrentScene().aabb_probes.Remove(entity); editor->RecordEntity(archive, entity); editor->optionsWnd.RefreshEntityTree(); }); float x = 5, y = 0, step = 35; infoLabel.Create(""); infoLabel.SetText("Environment probes can be used to capture the scene from a specific location in a 360 degrees panorama. The probes will be used for reflections fallback, where a better reflection type is not available. The probes can affect the ambient colors slightly.\nTip: You can scale, rotate and move the probes to set up parallax correct rendering to affect a specific area only. The parallax correction will take effect inside the probe's bounds (indicated with a cyan colored box)."); infoLabel.SetSize(XMFLOAT2(300, 100)); infoLabel.SetPos(XMFLOAT2(x, y)); infoLabel.SetColor(wi::Color::Transparent()); AddWidget(&infoLabel); y += infoLabel.GetScale().y + 5; realTimeCheckBox.Create("RealTime: "); realTimeCheckBox.SetTooltip("Enable continuous rendering of the probe in every frame."); realTimeCheckBox.SetPos(XMFLOAT2(x + 100, y)); realTimeCheckBox.SetEnabled(false); realTimeCheckBox.OnClick([&](wi::gui::EventArgs args) { EnvironmentProbeComponent* probe = editor->GetCurrentScene().probes.GetComponent(entity); if (probe != nullptr) { probe->SetRealTime(args.bValue); probe->SetDirty(); } }); AddWidget(&realTimeCheckBox); msaaCheckBox.Create("MSAA: "); msaaCheckBox.SetTooltip("Enable Multi Sampling Anti Aliasing for the probe, this will improve its quality."); msaaCheckBox.SetPos(XMFLOAT2(x + 200, y)); msaaCheckBox.SetEnabled(false); msaaCheckBox.OnClick([&](wi::gui::EventArgs args) { EnvironmentProbeComponent* probe = editor->GetCurrentScene().probes.GetComponent(entity); if (probe != nullptr) { probe->SetMSAA(args.bValue); probe->SetDirty(); } }); AddWidget(&msaaCheckBox); refreshButton.Create("Refresh"); refreshButton.SetTooltip("Re-renders the selected probe."); refreshButton.SetPos(XMFLOAT2(x, y+= step)); refreshButton.SetEnabled(false); refreshButton.OnClick([&](wi::gui::EventArgs args) { EnvironmentProbeComponent* probe = editor->GetCurrentScene().probes.GetComponent(entity); if (probe != nullptr) { probe->SetDirty(); } }); AddWidget(&refreshButton); refreshAllButton.Create("Refresh All"); refreshAllButton.SetTooltip("Re-renders all probes in the scene."); refreshAllButton.SetPos(XMFLOAT2(x + 120, y)); refreshAllButton.SetEnabled(true); refreshAllButton.OnClick([&](wi::gui::EventArgs args) { Scene& scene = editor->GetCurrentScene(); for (size_t i = 0; i < scene.probes.GetCount(); ++i) { EnvironmentProbeComponent& probe = scene.probes[i]; probe.SetDirty(); } }); AddWidget(&refreshAllButton); SetMinimized(true); SetVisible(false); SetEntity(INVALID_ENTITY); } void EnvProbeWindow::SetEntity(Entity entity) { this->entity = entity; const EnvironmentProbeComponent* probe = editor->GetCurrentScene().probes.GetComponent(entity); if (probe == nullptr) { realTimeCheckBox.SetEnabled(false); msaaCheckBox.SetEnabled(false); refreshButton.SetEnabled(false); } else { realTimeCheckBox.SetCheck(probe->IsRealTime()); realTimeCheckBox.SetEnabled(true); msaaCheckBox.SetCheck(probe->IsMSAA()); msaaCheckBox.SetEnabled(true); refreshButton.SetEnabled(true); } }