#include "stdafx.h" #include "TransformWindow.h" using namespace wi::ecs; using namespace wi::scene; void TransformWindow::Create(EditorComponent* _editor) { editor = _editor; wi::gui::Window::Create(ICON_TRANSFORM " Transform" , wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL); SetSize(XMFLOAT2(480, 280)); closeButton.SetTooltip("Delete TransformComponent\nNote that a lot of components won't work correctly without a TransformComponent!"); OnClose([=](wi::gui::EventArgs args) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); editor->GetCurrentScene().transforms.Remove(entity); editor->RecordEntity(archive, entity); editor->componentsWnd.RefreshEntityTree(); }); float x = 80; float xx = x; float y = 4; float step = 25; float siz = 50; float hei = 20; float wid = 200; clearButton.Create("Clear Transform"); clearButton.SetTooltip("Reset transform to identity"); clearButton.SetPos(XMFLOAT2(x, y)); clearButton.SetSize(XMFLOAT2(wid + hei + 1, hei)); clearButton.OnClick([=](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); transform->ClearTransform(); transform->UpdateTransform(); editor->RecordEntity(archive, entity); } }); AddWidget(&clearButton); moveToEditorCameraButton.Create("Move to Editor Camera"); moveToEditorCameraButton.SetTooltip("Move the selected transform(s) to match the current editor camera view"); moveToEditorCameraButton.SetPos(XMFLOAT2(x, y += step)); moveToEditorCameraButton.SetSize(XMFLOAT2(wid + hei + 1, hei)); moveToEditorCameraButton.OnClick([=](wi::gui::EventArgs args) { const Scene& scene = editor->GetCurrentScene(); const auto& editorscene = editor->GetCurrentEditorScene(); wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; for (auto& x : editor->translator.selected) { TransformComponent* transform = scene.transforms.GetComponent(x.entity); if (transform == nullptr) continue; editor->RecordEntity(archive, x.entity); *transform = editorscene.camera_transform; transform->SetDirty(); } for (auto& x : editor->translator.selected) { editor->RecordEntity(archive, x.entity); } }); AddWidget(&moveToEditorCameraButton); txInput.Create(""); txInput.SetValue(0); txInput.SetDescription("Position: "); txInput.SetPos(XMFLOAT2(x, y += step)); txInput.SetSize(XMFLOAT2(siz, hei)); txInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->translation_local.x = args.fValue; transform->SetDirty(); } }); AddWidget(&txInput); tyInput.Create(""); tyInput.SetValue(0); tyInput.SetPos(XMFLOAT2(x, y += step)); tyInput.SetSize(XMFLOAT2(siz, hei)); tyInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->translation_local.y = args.fValue; transform->SetDirty(); } }); AddWidget(&tyInput); tzInput.Create(""); tzInput.SetValue(0); tzInput.SetPos(XMFLOAT2(x, y += step)); tzInput.SetSize(XMFLOAT2(siz, hei)); tzInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->translation_local.z = args.fValue; transform->SetDirty(); } }); AddWidget(&tzInput); x = 250; y = 4 + step; sxInput.Create(""); sxInput.SetValue(1); sxInput.SetDescription("Scale: "); sxInput.SetPos(XMFLOAT2(x, y)); sxInput.SetSize(XMFLOAT2(siz, hei)); sxInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->scale_local.x = args.fValue; transform->SetDirty(); } }); AddWidget(&sxInput); syInput.Create(""); syInput.SetValue(1); syInput.SetPos(XMFLOAT2(x, y += step)); syInput.SetSize(XMFLOAT2(siz, hei)); syInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->scale_local.y = args.fValue; transform->SetDirty(); } }); AddWidget(&syInput); szInput.Create(""); szInput.SetValue(1); szInput.SetPos(XMFLOAT2(x, y += step)); szInput.SetSize(XMFLOAT2(siz, hei)); szInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->scale_local.z = args.fValue; transform->SetDirty(); } }); AddWidget(&szInput); suInput.Create(""); suInput.SetDescription("Uniform Scale: "); suInput.SetValue(1); suInput.SetPos(XMFLOAT2(x, y += step)); suInput.SetSize(XMFLOAT2(siz, hei)); suInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->scale_local.x = args.fValue; transform->scale_local.y = args.fValue; transform->scale_local.z = args.fValue; transform->SetDirty(); } }); AddWidget(&suInput); x = xx; y = step * 4; rollInput.Create(""); rollInput.SetValue(0); rollInput.SetDescription("Rotation: "); rollInput.SetTooltip("Roll (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!"); rollInput.SetPos(XMFLOAT2(x, y += step)); rollInput.SetSize(XMFLOAT2(siz, hei)); rollInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI; float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI; float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI; XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw); Q = XMQuaternionNormalize(Q); XMStoreFloat4(&transform->rotation_local, Q); transform->SetDirty(); } }); AddWidget(&rollInput); pitchInput.Create(""); pitchInput.SetValue(0); pitchInput.SetTooltip("Pitch (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!"); pitchInput.SetPos(XMFLOAT2(x, y += step)); pitchInput.SetSize(XMFLOAT2(siz, hei)); pitchInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI; float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI; float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI; XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw); Q = XMQuaternionNormalize(Q); XMStoreFloat4(&transform->rotation_local, Q); transform->SetDirty(); } }); AddWidget(&pitchInput); yawInput.Create(""); yawInput.SetValue(0); yawInput.SetTooltip("Yaw (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!"); yawInput.SetPos(XMFLOAT2(x, y += step)); yawInput.SetSize(XMFLOAT2(siz, hei)); yawInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI; float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI; float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI; XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw); Q = XMQuaternionNormalize(Q); XMStoreFloat4(&transform->rotation_local, Q); transform->SetDirty(); } }); AddWidget(&yawInput); x = 250; y = step * 4; rxInput.Create(""); rxInput.SetValue(0); rxInput.SetDescription("Quaternion: "); rxInput.SetTooltip("Rotation Quaternion.X"); rxInput.SetPos(XMFLOAT2(x, y += step)); rxInput.SetSize(XMFLOAT2(siz, hei)); rxInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local.x = args.fValue; XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local)); transform->SetDirty(); } }); AddWidget(&rxInput); ryInput.Create(""); ryInput.SetValue(0); ryInput.SetTooltip("Rotation Quaternion.Y"); ryInput.SetPos(XMFLOAT2(x, y += step)); ryInput.SetSize(XMFLOAT2(siz, hei)); ryInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local.y = args.fValue; XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local)); transform->SetDirty(); } }); AddWidget(&ryInput); rzInput.Create(""); rzInput.SetValue(0); rzInput.SetTooltip("Rotation Quaternion.Z"); rzInput.SetPos(XMFLOAT2(x, y += step)); rzInput.SetSize(XMFLOAT2(siz, hei)); rzInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local.z = args.fValue; XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local)); transform->SetDirty(); } }); AddWidget(&rzInput); rwInput.Create(""); rwInput.SetValue(1); rwInput.SetTooltip("Rotation Quaternion.W"); rwInput.SetPos(XMFLOAT2(x, y += step)); rwInput.SetSize(XMFLOAT2(siz, hei)); rwInput.OnInputAccepted([this](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local.w = args.fValue; XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local)); transform->SetDirty(); } }); AddWidget(&rwInput); x = xx; y += step * 0.5f; x = 250; snapScaleInput.Create(""); snapScaleInput.SetValue(1); snapScaleInput.SetDescription("Snap mode Scale: "); snapScaleInput.SetPos(XMFLOAT2(x, y += step)); snapScaleInput.SetSize(XMFLOAT2(siz, hei)); snapScaleInput.SetValue(editor->translator.scale_snap); snapScaleInput.OnInputAccepted([=](wi::gui::EventArgs args) { editor->translator.scale_snap = args.fValue; }); AddWidget(&snapScaleInput); snapRotateInput.Create(""); snapRotateInput.SetValue(1); snapRotateInput.SetDescription("Snap mode Rotate (in degrees): "); snapRotateInput.SetPos(XMFLOAT2(x, y += step)); snapRotateInput.SetSize(XMFLOAT2(siz, hei)); snapRotateInput.SetValue(editor->translator.rotate_snap / XM_PI * 180); snapRotateInput.OnInputAccepted([=](wi::gui::EventArgs args) { editor->translator.rotate_snap = args.fValue / 180.0f * XM_PI; }); AddWidget(&snapRotateInput); snapTranslateInput.Create(""); snapTranslateInput.SetValue(1); snapTranslateInput.SetDescription("Snap mode Translate: "); snapTranslateInput.SetPos(XMFLOAT2(x, y += step)); snapTranslateInput.SetSize(XMFLOAT2(siz, hei)); snapTranslateInput.SetValue(editor->translator.translate_snap); snapTranslateInput.OnInputAccepted([=](wi::gui::EventArgs args) { editor->translator.translate_snap = args.fValue; }); AddWidget(&snapTranslateInput); resetTranslationButton.Create("ResetTranslation"); resetTranslationButton.SetText("X"); resetTranslationButton.SetTooltip("Reset translation"); resetTranslationButton.SetSize(XMFLOAT2(hei, hei)); resetTranslationButton.OnClick([=](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->translation_local = XMFLOAT3(0, 0, 0); transform->SetDirty(); } }); AddWidget(&resetTranslationButton); resetScaleButton.Create("ResetScale"); resetScaleButton.SetText("X"); resetScaleButton.SetTooltip("Reset scale"); resetScaleButton.SetSize(XMFLOAT2(hei, hei)); resetScaleButton.OnClick([=](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->scale_local = XMFLOAT3(1, 1, 1); transform->SetDirty(); } }); AddWidget(&resetScaleButton); resetScaleUniformButton.Create("ResetScaleUniform"); resetScaleUniformButton.SetText("X"); resetScaleUniformButton.SetTooltip("Reset scale"); resetScaleUniformButton.SetSize(XMFLOAT2(hei, hei)); resetScaleUniformButton.OnClick([=](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->scale_local = XMFLOAT3(1, 1, 1); transform->SetDirty(); } }); AddWidget(&resetScaleUniformButton); resetRotationButton.Create("ResetRotation"); resetRotationButton.SetText("X"); resetRotationButton.SetTooltip("Reset rotation"); resetRotationButton.SetSize(XMFLOAT2(hei, hei)); resetRotationButton.OnClick([=](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local = XMFLOAT4(0, 0, 0, 1); transform->SetDirty(); } }); AddWidget(&resetRotationButton); applyScaleToObjectButton.Create("Apply Scale to Object"); applyScaleToObjectButton.SetTooltip("Recomputes the vertex positions of child object meshes, morph target positions, and armature bones to apply the current transform scale"); applyScaleToObjectButton.SetSize(XMFLOAT2(wid + hei + 1, hei)); applyScaleToObjectButton.OnClick([=](wi::gui::EventArgs args) { Scene& scene = editor->GetCurrentScene(); TransformComponent* transform = scene.transforms.GetComponent(entity); if (transform == nullptr) return; const XMFLOAT3& scale = transform->scale_local; if (scale.x == 1.0f && scale.y == 1.0f && scale.z == 1.0f) return; wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); wi::vector entities_to_process; entities_to_process.push_back(entity); scene.GatherChildren(entity, entities_to_process); wi::unordered_set processed_meshes; wi::unordered_set processed_armatures; for (Entity e : entities_to_process) { // Process ObjectComponent meshes ObjectComponent* object = scene.objects.GetComponent(e); if (object != nullptr && object->meshID != INVALID_ENTITY) { if (processed_meshes.count(object->meshID) == 0) { processed_meshes.insert(object->meshID); MeshComponent* mesh = scene.meshes.GetComponent(object->meshID); if (mesh != nullptr) { editor->RecordEntity(archive, object->meshID); // Apply scale to all vertex positions for (XMFLOAT3& pos : mesh->vertex_positions) { pos.x *= scale.x; pos.y *= scale.y; pos.z *= scale.z; } // Apply scale to morph target positions for (MeshComponent::MorphTarget& morph : mesh->morph_targets) { for (XMFLOAT3& pos : morph.vertex_positions) { pos.x *= scale.x; pos.y *= scale.y; pos.z *= scale.z; } } // Process the armature associated with this mesh if (mesh->armatureID != INVALID_ENTITY && processed_armatures.count(mesh->armatureID) == 0) { processed_armatures.insert(mesh->armatureID); ArmatureComponent* armature = scene.armatures.GetComponent(mesh->armatureID); if (armature != nullptr) { editor->RecordEntity(archive, mesh->armatureID); // Apply scale to inverse bind matrices for (XMFLOAT4X4& bind : armature->inverseBindMatrices) { XMVECTOR V_S, V_R, V_T; XMMatrixDecompose(&V_S, &V_R, &V_T, XMLoadFloat4x4(&bind)); XMFLOAT3 pos, bindScale; XMFLOAT4 rot; XMStoreFloat3(&bindScale, V_S); XMStoreFloat3(&pos, V_T); XMStoreFloat4(&rot, V_R); // Scale the translation component pos.x *= scale.x; pos.y *= scale.y; pos.z *= scale.z; XMMATRIX newBind = XMMatrixScalingFromVector(XMLoadFloat3(&bindScale)) * XMMatrixRotationQuaternion(XMLoadFloat4(&rot)) * XMMatrixTranslationFromVector(XMLoadFloat3(&pos)); XMStoreFloat4x4(&bind, newBind); } // Apply scale to bone transforms for (Entity boneEntity : armature->boneCollection) { TransformComponent* boneTransform = scene.transforms.GetComponent(boneEntity); if (boneTransform != nullptr) { editor->RecordEntity(archive, boneEntity); boneTransform->translation_local.x *= scale.x; boneTransform->translation_local.y *= scale.y; boneTransform->translation_local.z *= scale.z; boneTransform->SetDirty(); editor->RecordEntity(archive, boneEntity); } } editor->RecordEntity(archive, mesh->armatureID); } } // Recreate render data for the modified mesh mesh->CreateRenderData(); if (!mesh->BLASes.empty()) { mesh->CreateRaytracingRenderData(); } editor->RecordEntity(archive, object->meshID); } } } } transform->scale_local = XMFLOAT3(1, 1, 1); transform->SetDirty(); editor->RecordEntity(archive, entity); }); AddWidget(&applyScaleToObjectButton); SetMinimized(true); SetVisible(false); SetEntity(INVALID_ENTITY); } void TransformWindow::SetEntity(Entity entity) { this->entity = entity; Scene& scene = editor->GetCurrentScene(); const TransformComponent* transform = scene.transforms.GetComponent(entity); if (transform != nullptr) { txInput.SetValue(transform->translation_local.x); tyInput.SetValue(transform->translation_local.y); tzInput.SetValue(transform->translation_local.z); XMFLOAT3 roll_pitch_yaw = wi::math::QuaternionToRollPitchYaw(transform->rotation_local); rollInput.SetValue(roll_pitch_yaw.x / XM_PI * 180.0f); pitchInput.SetValue(roll_pitch_yaw.y / XM_PI * 180.0f); yawInput.SetValue(roll_pitch_yaw.z / XM_PI * 180.0f); rxInput.SetValue(transform->rotation_local.x); ryInput.SetValue(transform->rotation_local.y); rzInput.SetValue(transform->rotation_local.z); rwInput.SetValue(transform->rotation_local.w); sxInput.SetValue(transform->scale_local.x); syInput.SetValue(transform->scale_local.y); szInput.SetValue(transform->scale_local.z); suInput.SetValue(transform->scale_local.x); SetEnabled(true); } else { SetEnabled(false); } } void TransformWindow::ResizeLayout() { wi::gui::Window::ResizeLayout(); layout.margin_left = 80; layout.add_fullwidth(clearButton); layout.add_fullwidth(moveToEditorCameraButton); float safe_width = layout.width - 100 - 20 - layout.padding; txInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y)); tyInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y)); tzInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y)); sxInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y)); syInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y)); szInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y)); suInput.SetSize(XMFLOAT2(safe_width - layout.padding, txInput.GetSize().y)); rollInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y)); pitchInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y)); yawInput.SetSize(XMFLOAT2(safe_width / 3.0f - layout.padding, txInput.GetSize().y)); safe_width = layout.width - 100; rxInput.SetSize(XMFLOAT2(safe_width / 4.0f - layout.padding, txInput.GetSize().y)); ryInput.SetSize(XMFLOAT2(safe_width / 4.0f - layout.padding, txInput.GetSize().y)); rzInput.SetSize(XMFLOAT2(safe_width / 4.0f - layout.padding, txInput.GetSize().y)); rwInput.SetSize(XMFLOAT2(safe_width / 4.0f - layout.padding, txInput.GetSize().y)); layout.add_right(resetTranslationButton); tzInput.SetPos(XMFLOAT2(resetTranslationButton.GetPos().x - tzInput.GetSize().x - layout.padding, resetTranslationButton.GetPos().y)); tyInput.SetPos(XMFLOAT2(tzInput.GetPos().x - tyInput.GetSize().x - layout.padding, tzInput.GetPos().y)); txInput.SetPos(XMFLOAT2(tyInput.GetPos().x - txInput.GetSize().x - layout.padding, tyInput.GetPos().y)); layout.add_right(resetScaleButton); szInput.SetPos(XMFLOAT2(resetScaleButton.GetPos().x - szInput.GetSize().x - layout.padding, resetScaleButton.GetPos().y)); syInput.SetPos(XMFLOAT2(szInput.GetPos().x - syInput.GetSize().x - layout.padding, szInput.GetPos().y)); sxInput.SetPos(XMFLOAT2(syInput.GetPos().x - sxInput.GetSize().x - layout.padding, syInput.GetPos().y)); layout.add_right(resetScaleUniformButton); suInput.SetPos(XMFLOAT2(resetScaleUniformButton.GetPos().x - suInput.GetSize().x - layout.padding, resetScaleUniformButton.GetPos().y)); layout.add_right(resetRotationButton); yawInput.SetPos(XMFLOAT2(resetRotationButton.GetPos().x - yawInput.GetSize().x - layout.padding, resetRotationButton.GetPos().y)); pitchInput.SetPos(XMFLOAT2(yawInput.GetPos().x - pitchInput.GetSize().x - layout.padding, yawInput.GetPos().y)); rollInput.SetPos(XMFLOAT2(pitchInput.GetPos().x - rollInput.GetSize().x - layout.padding, pitchInput.GetPos().y)); layout.add_right(rwInput); rzInput.SetPos(XMFLOAT2(rwInput.GetPos().x - rzInput.GetSize().x - layout.padding, rwInput.GetPos().y)); ryInput.SetPos(XMFLOAT2(rzInput.GetPos().x - ryInput.GetSize().x - layout.padding, rzInput.GetPos().y)); rxInput.SetPos(XMFLOAT2(ryInput.GetPos().x - rxInput.GetSize().x - layout.padding, ryInput.GetPos().y)); layout.add_fullwidth(applyScaleToObjectButton); layout.jump(); layout.add_right(snapScaleInput); layout.add_right(snapRotateInput); layout.add_right(snapTranslateInput); }