-- This script will load a particle emitter model and burst-spawn particles from it periodically killProcesses() -- stops all running lua coroutine processes backlog_post("---> START SCRIPT: emitter_burst.lua") scene = GetScene() scene.Clear() LoadModel("../models/emitter_smoke.wiscene") emitter_entity = scene.Entity_FindByName("smoke") -- query the emitter entity by name emitter_component = scene.Component_GetEmitter(emitter_entity) emitter_component.SetEmitCount(0) -- don't emit continuously emitter_component.SetNormalFactor(20) -- set starting speed to particles emitter_component.SetLife(0.3) -- particles will be short lived (around 0.3 sec if we don't account for life randomness) emitter_component.SetSize(0.1) -- adjust starting particle size emitter_component.SetMotionBlurAmount(0.008) -- set a little motion blur (particles will be longer along movement direction) runProcess(function() while true do emitter_component.Burst(50) -- Burst 50 particles at once waitSeconds(2) -- then wait for 2 seconds before bursting again end end) backlog_post("---> END SCRIPT: emitter_burst.lua")