#include "stdafx.h" #include "TransformWindow.h" #include "Editor.h" using namespace wi::ecs; using namespace wi::scene; void TransformWindow::Create(EditorComponent* _editor) { editor = _editor; wi::gui::Window::Create(ICON_TRANSFORM " Transform" , wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE); SetSize(XMFLOAT2(480, 360)); closeButton.SetTooltip("Delete TransformComponent\nNote that a lot of components won't work correctly without a TransformComponent!"); OnClose([=](wi::gui::EventArgs args) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); editor->GetCurrentScene().transforms.Remove(entity); editor->RecordEntity(archive, entity); editor->RefreshEntityTree(); }); float x = 80; float xx = x; float y = 0; float step = 25; float siz = 50; float hei = 20; float wid = 200; clearButton.Create("Clear Transform"); clearButton.SetTooltip("Reset transform to identity"); clearButton.SetPos(XMFLOAT2(x, y)); clearButton.SetSize(XMFLOAT2(wid + hei + 1, hei)); clearButton.OnClick([=](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); transform->ClearTransform(); transform->UpdateTransform(); editor->RecordEntity(archive, entity); } }); AddWidget(&clearButton); parentCombo.Create("Parent: "); parentCombo.SetSize(XMFLOAT2(wid, hei)); parentCombo.SetPos(XMFLOAT2(x, y += step)); parentCombo.SetEnabled(false); parentCombo.OnSelect([&](wi::gui::EventArgs args) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); Scene& scene = editor->GetCurrentScene(); if (args.iValue == 0) { scene.Component_Detach(entity); } else { scene.Component_Attach(entity, (Entity)args.userdata); } editor->RecordEntity(archive, entity); }); parentCombo.SetTooltip("Choose a parent entity (also works if selected entity has no transform)"); AddWidget(&parentCombo); txInput.Create(""); txInput.SetValue(0); txInput.SetDescription("Position X: "); txInput.SetPos(XMFLOAT2(x, y += step)); txInput.SetSize(XMFLOAT2(siz, hei)); txInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->translation_local.x = args.fValue; transform->SetDirty(); } }); AddWidget(&txInput); tyInput.Create(""); tyInput.SetValue(0); tyInput.SetDescription("Position Y: "); tyInput.SetPos(XMFLOAT2(x, y += step)); tyInput.SetSize(XMFLOAT2(siz, hei)); tyInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->translation_local.y = args.fValue; transform->SetDirty(); } }); AddWidget(&tyInput); tzInput.Create(""); tzInput.SetValue(0); tzInput.SetDescription("Position Z: "); tzInput.SetPos(XMFLOAT2(x, y += step)); tzInput.SetSize(XMFLOAT2(siz, hei)); tzInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->translation_local.z = args.fValue; transform->SetDirty(); } }); AddWidget(&tzInput); x = 250; y = step; sxInput.Create(""); sxInput.SetValue(1); sxInput.SetDescription("Scale X: "); sxInput.SetPos(XMFLOAT2(x, y += step)); sxInput.SetSize(XMFLOAT2(siz, hei)); sxInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->scale_local.x = args.fValue; transform->SetDirty(); } }); AddWidget(&sxInput); syInput.Create(""); syInput.SetValue(1); syInput.SetDescription("Scale Y: "); syInput.SetPos(XMFLOAT2(x, y += step)); syInput.SetSize(XMFLOAT2(siz, hei)); syInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->scale_local.y = args.fValue; transform->SetDirty(); } }); AddWidget(&syInput); szInput.Create(""); szInput.SetValue(1); szInput.SetDescription("Scale Z: "); szInput.SetPos(XMFLOAT2(x, y += step)); szInput.SetSize(XMFLOAT2(siz, hei)); szInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->scale_local.z = args.fValue; transform->SetDirty(); } }); AddWidget(&szInput); x = xx; y = step * 4.5f; rollInput.Create(""); rollInput.SetValue(0); rollInput.SetDescription("Rotation X: "); rollInput.SetTooltip("Roll (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!"); rollInput.SetPos(XMFLOAT2(x, y += step)); rollInput.SetSize(XMFLOAT2(siz, hei)); rollInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI; float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI; float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI; XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw); Q = XMQuaternionNormalize(Q); XMStoreFloat4(&transform->rotation_local, Q); transform->SetDirty(); } }); AddWidget(&rollInput); pitchInput.Create(""); pitchInput.SetValue(0); pitchInput.SetDescription("Rotation Y: "); pitchInput.SetTooltip("Pitch (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!"); pitchInput.SetPos(XMFLOAT2(x, y += step)); pitchInput.SetSize(XMFLOAT2(siz, hei)); pitchInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI; float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI; float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI; XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw); Q = XMQuaternionNormalize(Q); XMStoreFloat4(&transform->rotation_local, Q); transform->SetDirty(); } }); AddWidget(&pitchInput); yawInput.Create(""); yawInput.SetValue(0); yawInput.SetDescription("Rotation Z: "); yawInput.SetTooltip("Yaw (in degrees)\n Note: Euler angle rotations can result in precision loss from quaternion conversion!"); yawInput.SetPos(XMFLOAT2(x, y += step)); yawInput.SetSize(XMFLOAT2(siz, hei)); yawInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { float roll = float(std::atof(rollInput.GetValue().c_str())) / 180.0f * XM_PI; float pitch = float(std::atof(pitchInput.GetValue().c_str())) / 180.0f * XM_PI; float yaw = float(std::atof(yawInput.GetValue().c_str())) / 180.0f * XM_PI; XMVECTOR Q = XMQuaternionRotationRollPitchYaw(roll, pitch, yaw); Q = XMQuaternionNormalize(Q); XMStoreFloat4(&transform->rotation_local, Q); transform->SetDirty(); } }); AddWidget(&yawInput); x = 250; y = step * 4.5f; rxInput.Create(""); rxInput.SetValue(0); rxInput.SetDescription("Quaternion X: "); rxInput.SetTooltip("Rotation Quaternion.X"); rxInput.SetPos(XMFLOAT2(x, y += step)); rxInput.SetSize(XMFLOAT2(siz, hei)); rxInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local.x = args.fValue; XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local)); transform->SetDirty(); } }); AddWidget(&rxInput); ryInput.Create(""); ryInput.SetValue(0); ryInput.SetDescription("Quaternion Y: "); ryInput.SetTooltip("Rotation Quaternion.Y"); ryInput.SetPos(XMFLOAT2(x, y += step)); ryInput.SetSize(XMFLOAT2(siz, hei)); ryInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local.y = args.fValue; XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local)); transform->SetDirty(); } }); AddWidget(&ryInput); rzInput.Create(""); rzInput.SetValue(0); rzInput.SetDescription("Quaternion Z: "); rzInput.SetTooltip("Rotation Quaternion.Z"); rzInput.SetPos(XMFLOAT2(x, y += step)); rzInput.SetSize(XMFLOAT2(siz, hei)); rzInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local.z = args.fValue; XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local)); transform->SetDirty(); } }); AddWidget(&rzInput); rwInput.Create(""); rwInput.SetValue(1); rwInput.SetDescription("Quaternion W: "); rwInput.SetTooltip("Rotation Quaternion.W"); rwInput.SetPos(XMFLOAT2(x, y += step)); rwInput.SetSize(XMFLOAT2(siz, hei)); rwInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = editor->GetCurrentScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local.w = args.fValue; XMStoreFloat4(&transform->rotation_local, XMLoadFloat4(&transform->rotation_local)); transform->SetDirty(); } }); AddWidget(&rwInput); x = xx; y += step * 0.5f; x = 250; snapScaleInput.Create(""); snapScaleInput.SetValue(1); snapScaleInput.SetDescription("Snap mode Scale: "); snapScaleInput.SetPos(XMFLOAT2(x, y += step)); snapScaleInput.SetSize(XMFLOAT2(siz, hei)); snapScaleInput.SetValue(editor->translator.scale_snap); snapScaleInput.OnInputAccepted([=](wi::gui::EventArgs args) { editor->translator.scale_snap = args.fValue; }); AddWidget(&snapScaleInput); snapRotateInput.Create(""); snapRotateInput.SetValue(1); snapRotateInput.SetDescription("Snap mode Rotate (in degrees): "); snapRotateInput.SetPos(XMFLOAT2(x, y += step)); snapRotateInput.SetSize(XMFLOAT2(siz, hei)); snapRotateInput.SetValue(editor->translator.rotate_snap / XM_PI * 180); snapRotateInput.OnInputAccepted([=](wi::gui::EventArgs args) { editor->translator.rotate_snap = args.fValue / 180.0f * XM_PI; }); AddWidget(&snapRotateInput); snapTranslateInput.Create(""); snapTranslateInput.SetValue(1); snapTranslateInput.SetDescription("Snap mode Translate: "); snapTranslateInput.SetPos(XMFLOAT2(x, y += step)); snapTranslateInput.SetSize(XMFLOAT2(siz, hei)); snapTranslateInput.SetValue(editor->translator.translate_snap); snapTranslateInput.OnInputAccepted([=](wi::gui::EventArgs args) { editor->translator.translate_snap = args.fValue; }); AddWidget(&snapTranslateInput); SetMinimized(true); SetVisible(false); SetEntity(INVALID_ENTITY); } void TransformWindow::SetEntity(Entity entity) { this->entity = entity; Scene& scene = editor->GetCurrentScene(); const TransformComponent* transform = scene.transforms.GetComponent(entity); if (transform != nullptr) { txInput.SetValue(transform->translation_local.x); tyInput.SetValue(transform->translation_local.y); tzInput.SetValue(transform->translation_local.z); XMFLOAT3 roll_pitch_yaw = wi::math::QuaternionToRollPitchYaw(transform->rotation_local); rollInput.SetValue(roll_pitch_yaw.x / XM_PI * 180.0f); pitchInput.SetValue(roll_pitch_yaw.y / XM_PI * 180.0f); yawInput.SetValue(roll_pitch_yaw.z / XM_PI * 180.0f); rxInput.SetValue(transform->rotation_local.x); ryInput.SetValue(transform->rotation_local.y); rzInput.SetValue(transform->rotation_local.z); rwInput.SetValue(transform->rotation_local.w); sxInput.SetValue(transform->scale_local.x); syInput.SetValue(transform->scale_local.y); szInput.SetValue(transform->scale_local.z); SetEnabled(true); } else { SetEnabled(false); } parentCombo.SetEnabled(true); parentCombo.ClearItems(); parentCombo.AddItem("NO PARENT"); HierarchyComponent* hier = scene.hierarchy.GetComponent(entity); for (size_t i = 0; i < scene.transforms.GetCount(); ++i) { Entity candidate_parent_entity = scene.transforms.GetEntity(i); if (candidate_parent_entity == entity) { continue; // Don't list selected (don't allow attach to self) } bool loop = false; for (size_t j = 0; j < scene.hierarchy.GetCount(); ++j) { if (scene.hierarchy[j].parentID == entity) { loop = true; break; } } if (loop) { continue; } const NameComponent* name = scene.names.GetComponent(candidate_parent_entity); parentCombo.AddItem(name == nullptr ? std::to_string(candidate_parent_entity) : name->name, candidate_parent_entity); if (hier != nullptr && hier->parentID == candidate_parent_entity) { parentCombo.SetSelectedWithoutCallback((int)parentCombo.GetItemCount() - 1); } } }