#include "stdafx.h" #include "TransformWindow.h" #include "Editor.h" using namespace wi::ecs; using namespace wi::scene; void TransformWindow::Create(EditorComponent* editor) { wi::gui::Window::Create("Transform Window"); SetSize(XMFLOAT2(480, 200)); float x = 100; float y = 0; float step = 25; float siz = 50; float hei = 20; createButton.Create("Create New Transform"); createButton.SetTooltip("Create a new entity with only a trasform component"); createButton.SetPos(XMFLOAT2(x, y)); createButton.SetSize(XMFLOAT2(350, hei)); createButton.OnClick([=](wi::gui::EventArgs args) { Entity entity = CreateEntity(); wi::scene::GetScene().transforms.Create(entity); wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_ADD; editor->RecordSelection(archive); editor->ClearSelected(); editor->AddSelected(entity); editor->RecordSelection(archive); editor->RecordAddedEntity(archive, entity); editor->RefreshSceneGraphView(); SetEntity(entity); }); AddWidget(&createButton); parentCombo.Create("Parent: "); parentCombo.SetSize(XMFLOAT2(330, hei)); parentCombo.SetPos(XMFLOAT2(x, y += step)); parentCombo.SetEnabled(false); parentCombo.OnSelect([&](wi::gui::EventArgs args) { Scene& scene = wi::scene::GetScene(); if (args.iValue == 0) { scene.Component_Detach(entity); } else { scene.Component_Attach(entity, (Entity)args.userdata); } }); parentCombo.SetTooltip("Choose a parent entity (also works if selected entity has no transform)"); AddWidget(&parentCombo); txInput.Create(""); txInput.SetValue(0); txInput.SetDescription("Translation X: "); txInput.SetPos(XMFLOAT2(x, y += step)); txInput.SetSize(XMFLOAT2(siz, hei)); txInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->translation_local.x = args.fValue; transform->SetDirty(); } }); AddWidget(&txInput); tyInput.Create(""); tyInput.SetValue(0); tyInput.SetDescription("Translation Y: "); tyInput.SetPos(XMFLOAT2(x, y += step)); tyInput.SetSize(XMFLOAT2(siz, hei)); tyInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->translation_local.y = args.fValue; transform->SetDirty(); } }); AddWidget(&tyInput); tzInput.Create(""); tzInput.SetValue(0); tzInput.SetDescription("Translation Z: "); tzInput.SetPos(XMFLOAT2(x, y += step)); tzInput.SetSize(XMFLOAT2(siz, hei)); tzInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->translation_local.z = args.fValue; transform->SetDirty(); } }); AddWidget(&tzInput); x = 250; y = step * 2; rxInput.Create(""); rxInput.SetValue(0); rxInput.SetDescription("Rotation X: "); rxInput.SetPos(XMFLOAT2(x, y += step)); rxInput.SetSize(XMFLOAT2(siz, hei)); rxInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local.x = args.fValue; transform->SetDirty(); } }); AddWidget(&rxInput); ryInput.Create(""); ryInput.SetValue(0); ryInput.SetDescription("Rotation Y: "); ryInput.SetPos(XMFLOAT2(x, y += step)); ryInput.SetSize(XMFLOAT2(siz, hei)); ryInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local.y = args.fValue; transform->SetDirty(); } }); AddWidget(&ryInput); rzInput.Create(""); rzInput.SetValue(0); rzInput.SetDescription("Rotation Z: "); rzInput.SetPos(XMFLOAT2(x, y += step)); rzInput.SetSize(XMFLOAT2(siz, hei)); rzInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local.z = args.fValue; transform->SetDirty(); } }); AddWidget(&rzInput); rwInput.Create(""); rwInput.SetValue(1); rwInput.SetDescription("Rotation W: "); rwInput.SetPos(XMFLOAT2(x, y += step)); rwInput.SetSize(XMFLOAT2(siz, hei)); rwInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->rotation_local.w = args.fValue; transform->SetDirty(); } }); AddWidget(&rwInput); x = 400; y = step * 2; sxInput.Create(""); sxInput.SetValue(1); sxInput.SetDescription("Scale X: "); sxInput.SetPos(XMFLOAT2(x, y += step)); sxInput.SetSize(XMFLOAT2(siz, hei)); sxInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->scale_local.x = args.fValue; transform->SetDirty(); } }); AddWidget(&sxInput); syInput.Create(""); syInput.SetValue(1); syInput.SetDescription("Scale Y: "); syInput.SetPos(XMFLOAT2(x, y += step)); syInput.SetSize(XMFLOAT2(siz, hei)); syInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->scale_local.y = args.fValue; transform->SetDirty(); } }); AddWidget(&syInput); szInput.Create(""); szInput.SetValue(1); szInput.SetDescription("Scale Z: "); szInput.SetPos(XMFLOAT2(x, y += step)); szInput.SetSize(XMFLOAT2(siz, hei)); szInput.OnInputAccepted([&](wi::gui::EventArgs args) { TransformComponent* transform = wi::scene::GetScene().transforms.GetComponent(entity); if (transform != nullptr) { transform->scale_local.z = args.fValue; transform->SetDirty(); } }); AddWidget(&szInput); Translate(XMFLOAT3((float)editor->GetLogicalWidth() - 750, 100, 0)); SetVisible(false); SetEntity(INVALID_ENTITY); } void TransformWindow::SetEntity(Entity entity) { this->entity = entity; Scene& scene = wi::scene::GetScene(); const TransformComponent* transform = scene.transforms.GetComponent(entity); if (transform != nullptr) { txInput.SetValue(transform->translation_local.x); tyInput.SetValue(transform->translation_local.y); tzInput.SetValue(transform->translation_local.z); rxInput.SetValue(transform->rotation_local.x); ryInput.SetValue(transform->rotation_local.y); rzInput.SetValue(transform->rotation_local.z); rwInput.SetValue(transform->rotation_local.w); sxInput.SetValue(transform->scale_local.x); syInput.SetValue(transform->scale_local.y); szInput.SetValue(transform->scale_local.z); SetEnabled(true); } else { SetEnabled(false); } createButton.SetEnabled(true); parentCombo.SetEnabled(true); parentCombo.ClearItems(); parentCombo.AddItem("NO PARENT"); HierarchyComponent* hier = scene.hierarchy.GetComponent(entity); for (size_t i = 0; i < scene.transforms.GetCount(); ++i) { Entity candidate_parent_entity = scene.transforms.GetEntity(i); if (candidate_parent_entity == entity) { continue; // Don't list selected (don't allow attach to self) } bool loop = false; for (size_t j = 0; j < scene.hierarchy.GetCount(); ++j) { if (scene.hierarchy[j].parentID == entity) { loop = true; break; } } if (loop) { continue; } const NameComponent* name = scene.names.GetComponent(candidate_parent_entity); parentCombo.AddItem(name == nullptr ? std::to_string(candidate_parent_entity) : name->name, candidate_parent_entity); if (hier != nullptr && hier->parentID == candidate_parent_entity) { parentCombo.SetSelectedWithoutCallback((int)parentCombo.GetItemCount() - 1); } } }