#include "stdafx.h" #include "DecalWindow.h" #include "Editor.h" using namespace wi::ecs; using namespace wi::scene; void DecalWindow::Create(EditorComponent* _editor) { editor = _editor; wi::gui::Window::Create(ICON_DECAL " Decal", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE); SetSize(XMFLOAT2(300, 150)); closeButton.SetTooltip("Delete DecalComponent"); OnClose([=](wi::gui::EventArgs args) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); editor->GetCurrentScene().decals.Remove(entity); editor->RecordEntity(archive, entity); editor->optionsWnd.RefreshEntityTree(); }); float x = 200; float y = 0; float hei = 18; float step = hei + 2; placementCheckBox.Create("Decal Placement Enabled: "); placementCheckBox.SetPos(XMFLOAT2(x, y)); placementCheckBox.SetSize(XMFLOAT2(hei, hei)); placementCheckBox.SetCheck(false); placementCheckBox.SetTooltip("Enable decal placement. Use the left mouse button to place decals to the scene."); AddWidget(&placementCheckBox); y += step; infoLabel.Create(""); infoLabel.SetText("Selecting decals will select the according material. Set decal properties (texture, color, etc.) in the Material window."); infoLabel.SetSize(XMFLOAT2(300, 100)); infoLabel.SetPos(XMFLOAT2(10, y)); infoLabel.SetColor(wi::Color::Transparent()); AddWidget(&infoLabel); y += infoLabel.GetScale().y - step + 5; SetMinimized(true); SetVisible(false); SetEntity(INVALID_ENTITY); } void DecalWindow::SetEntity(Entity entity) { this->entity = entity; Scene& scene = editor->GetCurrentScene(); const DecalComponent* decal = scene.decals.GetComponent(entity); if (decal != nullptr) { SetEnabled(true); } else { SetEnabled(false); } }