147 lines
4.4 KiB
C++
147 lines
4.4 KiB
C++
#include "stdafx.h"
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#include "Editor.h"
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#include "sdl3.h"
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_video.h>
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#include <fstream>
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#include "icon.c"
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using namespace std;
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int sdl_loop(Editor &editor)
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{
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bool quit = false;
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while (!quit)
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{
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editor.Run();
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SDL_Event event;
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while(SDL_PollEvent(&event)){
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bool textinput_action_delete = false;
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switch(event.type){
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case SDL_EVENT_QUIT:
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quit = true;
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break;
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED: // exit editor
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quit = true;
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break;
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case SDL_EVENT_WINDOW_RESIZED:
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// Tells the engine to reload window configuration (size and dpi)
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editor.SetWindow(editor.window);
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break;
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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editor.is_window_active = false;
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break;
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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editor.is_window_active = true;
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editor.HotReload();
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break;
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case SDL_EVENT_KEY_DOWN:
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if(event.key.scancode == SDL_SCANCODE_BACKSPACE
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|| event.key.scancode == SDL_SCANCODE_DELETE
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|| event.key.scancode == SDL_SCANCODE_KP_BACKSPACE){
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wi::gui::TextInputField::DeleteFromInput();
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textinput_action_delete = true;
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}
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break;
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case SDL_EVENT_TEXT_INPUT:
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if(!textinput_action_delete){
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if(event.text.text[0] >= 21){
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wi::gui::TextInputField::AddInput(event.text.text[0]);
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}
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}
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break;
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default:
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break;
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}
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wi::input::sdlinput::ProcessEvent(event);
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}
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}
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return 0;
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}
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void set_window_icon(SDL_Window *window) {
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// these masks are needed to tell SDL_CreateRGBSurface(From)
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// to assume the data it gets is byte-wise RGB(A) data
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Uint32 rmask, gmask, bmask, amask;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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int shift = (gimp_image.bytes_per_pixel == 3) ? 8 : 0;
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rmask = 0xff000000 >> shift;
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gmask = 0x00ff0000 >> shift;
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bmask = 0x0000ff00 >> shift;
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amask = 0x000000ff >> shift;
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#else // little endian, like x86
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = (gimp_image.bytes_per_pixel == 3) ? 0 : 0xff000000;
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#endif
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const int depth = gimp_image.bytes_per_pixel*8;
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const int pitch = gimp_image.bytes_per_pixel*gimp_image.width;
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SDL_Surface* icon = SDL_CreateSurfaceFrom(gimp_image.width, gimp_image.height,
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SDL_GetPixelFormatForMasks(depth, rmask, gmask, bmask, amask),
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(void*)gimp_image.pixel_data, pitch);
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SDL_SetWindowIcon(window, icon);
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SDL_DestroySurface(icon);
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}
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int main(int argc, char *argv[])
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{
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Editor editor;
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wi::arguments::Parse(argc, argv);
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sdl3::sdlsystem_ptr_t system = sdl3::make_sdlsystem(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD);
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if (!system) {
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throw sdl3::SDLError("Error creating SDL3 system");
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}
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int width = 1920;
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int height = 1080;
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bool fullscreen = false;
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wi::Timer timer;
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if (editor.config.Open("config.ini"))
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{
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if (editor.config.Has("width"))
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{
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width = editor.config.GetInt("width");
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height = editor.config.GetInt("height");
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}
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fullscreen = editor.config.GetBool("fullscreen");
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editor.allow_hdr = editor.config.GetBool("allow_hdr");
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wi::backlog::post("config.ini loaded in " + std::to_string(timer.elapsed_milliseconds()) + " milliseconds\n");
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}
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width = std::max(100, width);
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height = std::max(100, height);
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sdl3::window_ptr_t window = sdl3::make_window(
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"Wicked Engine Editor",
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width, height,
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SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
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if (!window) {
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throw sdl3::SDLError("Error creating window");
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}
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set_window_icon(window.get());
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if (fullscreen)
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{
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// SDL_SetWindowFullscreenMode(window.get(), TODO);
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SDL_SetWindowFullscreen(window.get(), true);
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}
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editor.SetWindow(window.get());
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int ret = sdl_loop(editor);
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return ret;
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}
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