56 lines
1.3 KiB
CMake
56 lines
1.3 KiB
CMake
set (SOURCE_FILES
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stdafx.cpp
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Tests.cpp
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Tests.h
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stdafx.h
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)
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if (WIN32)
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list (APPEND SOURCE_FILES
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main_Windows.cpp
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main_Windows.h
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Tests.rc
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)
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add_executable(Tests WIN32 ${SOURCE_FILES})
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target_link_libraries(Tests PUBLIC
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WickedEngine_Windows
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)
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set(LIB_DXCOMPILER "dxcompiler.dll")
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else()
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list (APPEND SOURCE_FILES
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main_SDL3.cpp
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)
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add_executable(Tests ${SOURCE_FILES})
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target_link_libraries(Tests PUBLIC
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WickedEngine
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)
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set(LIB_DXCOMPILER "libdxcompiler.so")
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endif ()
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if (MSVC)
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set_property(TARGET Tests PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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endif ()
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# Copy content to build folder:
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add_dependencies(Tests Content)
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add_custom_command(
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TARGET Tests POST_BUILD
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# Copy the shader library next to the executable
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${WICKED_ROOT_DIR}/WickedEngine/${LIB_DXCOMPILER} ${CMAKE_CURRENT_BINARY_DIR}
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# Copy the resources
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/images ${CMAKE_CURRENT_BINARY_DIR}/images
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/test_script.lua ${CMAKE_CURRENT_BINARY_DIR}/test_script.lua
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# Copy font test resources
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/yumin.ttf ${CMAKE_CURRENT_BINARY_DIR}/
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COMMENT Copying Tests resources
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VERBATIM
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)
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