Files
2024-10-12 00:22:37 +02:00

56 lines
1.3 KiB
CMake

set (SOURCE_FILES
stdafx.cpp
Tests.cpp
Tests.h
stdafx.h
)
if (WIN32)
list (APPEND SOURCE_FILES
main_Windows.cpp
main_Windows.h
Tests.rc
)
add_executable(Tests WIN32 ${SOURCE_FILES})
target_link_libraries(Tests PUBLIC
WickedEngine_Windows
)
set(LIB_DXCOMPILER "dxcompiler.dll")
else()
list (APPEND SOURCE_FILES
main_SDL3.cpp
)
add_executable(Tests ${SOURCE_FILES})
target_link_libraries(Tests PUBLIC
WickedEngine
)
set(LIB_DXCOMPILER "libdxcompiler.so")
endif ()
if (MSVC)
set_property(TARGET Tests PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
endif ()
# Copy content to build folder:
add_dependencies(Tests Content)
add_custom_command(
TARGET Tests POST_BUILD
# Copy the shader library next to the executable
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${WICKED_ROOT_DIR}/WickedEngine/${LIB_DXCOMPILER} ${CMAKE_CURRENT_BINARY_DIR}
# Copy the resources
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/images ${CMAKE_CURRENT_BINARY_DIR}/images
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/test_script.lua ${CMAKE_CURRENT_BINARY_DIR}/test_script.lua
# Copy font test resources
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/yumin.ttf ${CMAKE_CURRENT_BINARY_DIR}/
COMMENT Copying Tests resources
VERBATIM
)