Files
2024-06-13 08:04:43 +02:00

36 lines
827 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "wiSprite.h"
namespace wi::lua
{
class Sprite_BindLua
{
public:
wi::Sprite sprite;
inline static constexpr char className[] = "Sprite";
static Luna<Sprite_BindLua>::FunctionType methods[];
static Luna<Sprite_BindLua>::PropertyType properties[];
Sprite_BindLua(const wi::Sprite& sprite);
Sprite_BindLua(lua_State* L);
int SetParams(lua_State* L);
int GetParams(lua_State* L);
int SetAnim(lua_State* L);
int GetAnim(lua_State* L);
int SetTexture(lua_State* L);
int GetTexture(lua_State* L);
int SetMaskTexture(lua_State* L);
int GetMaskTexture(lua_State* L);
int SetBackgroundTexture(lua_State* L);
int GetBackgroundTexture(lua_State* L);
int SetHidden(lua_State* L);
int IsHidden(lua_State* L);
static void Bind();
};
}