a4580ea2b0
* start ddgi implementation * update * updates * update * ray data packing * removed comment * update * features.txt * ddgi disabled by default * added comments * comments * offlineshadercompiler * updates
19 lines
419 B
C++
19 lines
419 B
C++
#pragma once
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#include <cstdint>
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namespace wi::random
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{
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int GetRandom(int minValue, int maxValue);
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int GetRandom(int maxValue);
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uint32_t GetRandom(uint32_t minValue, uint32_t maxValue);
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uint32_t GetRandom(uint32_t maxValue);
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uint64_t GetRandom(uint64_t minValue, uint64_t maxValue);
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uint64_t GetRandom(uint64_t maxValue);
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float GetRandom(float minValue, float maxValue);
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float GetRandom(float maxValue);
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};
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