Files
WickedEngine/Editor/DecalWindow.cpp
Dennis Brakhane 282b81c3d9 replace default reference captures, fix missing calls (#1153)
* forAll -> forEach

* replace default reference captures with more specific ones

* fix missing calls in fixXYZ/forEachSelectedWithRefresh
2025-07-08 17:08:59 +02:00

103 lines
3.1 KiB
C++

#include "stdafx.h"
#include "DecalWindow.h"
using namespace wi::ecs;
using namespace wi::scene;
void DecalWindow::Create(EditorComponent* _editor)
{
editor = _editor;
wi::gui::Window::Create(ICON_DECAL " Decal", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL);
SetSize(XMFLOAT2(300, 200));
closeButton.SetTooltip("Delete DecalComponent");
OnClose([=](wi::gui::EventArgs args) {
wi::Archive& archive = editor->AdvanceHistory();
archive << EditorComponent::HISTORYOP_COMPONENT_DATA;
editor->RecordEntity(archive, entity);
editor->GetCurrentScene().decals.Remove(entity);
editor->RecordEntity(archive, entity);
editor->componentsWnd.RefreshEntityTree();
});
placementCheckBox.Create("Decal Placement Enabled: ");
placementCheckBox.SetCheck(false);
placementCheckBox.SetTooltip("Enable decal placement. Use the left mouse button to place decals to the scene.");
AddWidget(&placementCheckBox);
auto forEachSelected = [this] (auto func) {
return [this, func] (auto args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
for (auto& x : editor->translator.selected)
{
DecalComponent* decal = scene.decals.GetComponent(x.entity);
if (decal != nullptr)
{
func(decal, args);
}
}
};
};
onlyalphaCheckBox.Create("Alpha only basecolor: ");
onlyalphaCheckBox.SetTooltip("You can enable this to only use alpha channel from basecolor map. Useful for blending normalmap-only decals.");
onlyalphaCheckBox.OnClick(forEachSelected([] (auto decal, auto args) {
decal->SetBaseColorOnlyAlpha(args.bValue);
}));
AddWidget(&onlyalphaCheckBox);
slopeBlendPowerSlider.Create(0, 8, 0, 1000, "Slope Blend: ");
slopeBlendPowerSlider.SetTooltip("Set a power factor for blending on surface slopes. 0 = no slope blend, increasing = more slope blend");
slopeBlendPowerSlider.OnSlide(forEachSelected([] (auto decal, auto args) {
decal->slopeBlendPower = args.fValue;
}));
AddWidget(&slopeBlendPowerSlider);
infoLabel.Create("");
infoLabel.SetText("Set decal properties in the Material component. Decals support the following material properties:\n - Base color\n - Base color texture\n - Emissive strength\n - Normalmap texture\n - Normalmap strength\n - Surfacemap texture\n - Texture tiling (TexMulAdd)");
infoLabel.SetColor(wi::Color::Transparent());
infoLabel.SetFitTextEnabled(true);
AddWidget(&infoLabel);
SetMinimized(true);
SetVisible(false);
SetEntity(INVALID_ENTITY);
}
void DecalWindow::SetEntity(Entity entity)
{
this->entity = entity;
Scene& scene = editor->GetCurrentScene();
const DecalComponent* decal = scene.decals.GetComponent(entity);
if (decal != nullptr)
{
SetEnabled(true);
onlyalphaCheckBox.SetCheck(decal->IsBaseColorOnlyAlpha());
slopeBlendPowerSlider.SetValue(decal->slopeBlendPower);
}
else
{
SetEnabled(false);
}
}
void DecalWindow::ResizeLayout()
{
wi::gui::Window::ResizeLayout();
layout.margin_left = 100;
layout.add_fullwidth(infoLabel);
layout.add_right(placementCheckBox);
layout.add_right(onlyalphaCheckBox);
layout.add(slopeBlendPowerSlider);
}