74cb74d3c9
- namespace refactor (example: wiGraphics:: -> wi::graphics) - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59 - resource manager will return `Resource` instead of `shared_ptr<Resource>` objects - MAD shader optimizations - implemented alpha to coverage with alpha tested materials when MSAA is enabled - alpha testing fix with transparent shadow maps - TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
24 lines
944 B
C++
24 lines
944 B
C++
#pragma once
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#include "CommonInclude.h"
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#include "wiGraphicsDevice.h"
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namespace wi::gpusortlib
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{
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// Perform bitonic sort on a GPU dataset
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// maxCount - Maximum size of the dataset. GPU count can be smaller (see: counterBuffer_read param)
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// comparisonBuffer_read - Buffer containing values to compare by (Read Only)
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// counterBuffer_read - Buffer containing count of values to sort (Read Only)
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// counterReadOffset - Byte offset into the counter buffer to read the count value (Read Only)
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// indexBuffer_write - The index list which to sort. Contains index values which can index the sortBase_read buffer. This will be modified (Read + Write)
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void Sort(
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uint32_t maxCount,
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const wi::graphics::GPUBuffer& comparisonBuffer_read,
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const wi::graphics::GPUBuffer& counterBuffer_read,
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uint32_t counterReadOffset,
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const wi::graphics::GPUBuffer& indexBuffer_write,
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wi::graphics::CommandList cmd
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);
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void Initialize();
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};
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