Files
2023-10-09 07:58:00 +02:00

22 lines
452 B
C++

#pragma once
class EditorComponent;
class ArmatureWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
void SetEntity(wi::ecs::Entity entity);
void RefreshBoneList();
wi::gui::Label infoLabel;
wi::gui::Button resetPoseButton;
wi::gui::Button createHumanoidButton;
wi::gui::TreeList boneList;
void ResizeLayout() override;
};