750d68bec2
This is done in the editor, but was omitted in the samples, causing them to crash.
93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
// WickedEngineTests.cpp : Defines the entry point for the application.
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "sdl2.h"
|
|
|
|
Tests tests;
|
|
|
|
int sdl_loop()
|
|
{
|
|
bool quit = false;
|
|
while (!quit)
|
|
{
|
|
tests.Run();
|
|
SDL_Event event;
|
|
while(SDL_PollEvent(&event)){
|
|
switch(event.type){
|
|
case SDL_QUIT:
|
|
quit = true;
|
|
break;
|
|
case SDL_WINDOWEVENT:
|
|
switch (event.window.event) {
|
|
case SDL_WINDOWEVENT_CLOSE: // exit tests
|
|
quit = true;
|
|
break;
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
// Tells the engine to reload window configuration (size and dpi)
|
|
tests.SetWindow(tests.window);
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
tests.is_window_active = false;
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
tests.is_window_active = true;
|
|
if (wi::shadercompiler::GetRegisteredShaderCount() > 0 && !wi::renderer::IsPipelineCreationActive())
|
|
{
|
|
std::thread([] {
|
|
wi::backlog::post("[Shader check] Started checking " + std::to_string(wi::shadercompiler::GetRegisteredShaderCount()) + " registered shaders for changes...");
|
|
if (wi::shadercompiler::CheckRegisteredShadersOutdated())
|
|
{
|
|
wi::backlog::post("[Shader check] Changes detected, initiating reload...");
|
|
wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [](uint64_t userdata) {
|
|
wi::renderer::ReloadShaders();
|
|
});
|
|
}
|
|
else
|
|
{
|
|
wi::backlog::post("[Shader check] All up to date");
|
|
}
|
|
}).detach();
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
wi::input::sdlinput::ProcessEvent(event);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
// TODO: Place code here.
|
|
|
|
wi::arguments::Parse(argc, argv);
|
|
|
|
sdl2::sdlsystem_ptr_t system = sdl2::make_sdlsystem(SDL_INIT_EVERYTHING | SDL_INIT_EVENTS);
|
|
if (*system) {
|
|
wilog_error("Error creating SDL2 system");
|
|
}
|
|
|
|
sdl2::window_ptr_t window = sdl2::make_window(
|
|
"Wicked Engine Tests",
|
|
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
|
1280, 800,
|
|
SDL_WINDOW_SHOWN | SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
|
if (!window) {
|
|
wilog_error("Error creating window");
|
|
}
|
|
|
|
tests.SetWindow(window.get());
|
|
|
|
int ret = sdl_loop();
|
|
|
|
SDL_Quit();
|
|
return ret;
|
|
}
|