Files
WickedEngine/WickedEngine/shaders/ShaderInterop_Font.h
2023-10-14 16:21:05 +02:00

41 lines
861 B
C++

#ifndef WI_SHADERINTEROP_FONT_H
#define WI_SHADERINTEROP_FONT_H
#include "ShaderInterop.h"
static const uint FONT_FLAG_SDF_RENDERING = 1u << 0u;
static const uint FONT_FLAG_OUTPUT_COLOR_SPACE_HDR10_ST2084 = 1u << 1u;
static const uint FONT_FLAG_OUTPUT_COLOR_SPACE_LINEAR = 1u << 2u;
struct FontVertex
{
float2 pos;
float2 uv;
};
namespace SDF
{
static const uint padding = 5;
static const uint onedge_value = 127;
static const float onedge_value_unorm = float(onedge_value) / 255.0f;
static const float pixel_dist_scale = float(onedge_value) / float(padding);
}
struct FontConstants
{
int buffer_index;
uint buffer_offset;
int texture_index;
int padding0;
float4 color;
float softness;
float bolden;
uint flags;
float hdr_scaling;
float4x4 transform;
};
CONSTANTBUFFER(font, FontConstants, CBSLOT_FONT);
#endif // WI_SHADERINTEROP_FONT_H