Files
Dennis Brakhane be6756ae01 cmake: add option to compile and embed shaders during the build process (#1356)
This adds an option WICKED_EMBED_SHADERS (off by default). When ON,
offlineshadercompiler will be compiled first and run every time
a *.hlsl? file changes, the resulting wiShaderDump.h will be put
in the build directory, and then wiRenderer will be compiled again with
the build directory in the include path; this will cause the
__hasinclude to trigger embedded shaders mode.

A nice side effect is that the hacky solution to handle the __hasinclude
is not needed anymore, all dependencies are now handled correctly.

offlineshadercompiler was also extended with a "quiet" option to
suppress messages during compilation.
2025-12-11 07:49:43 +01:00

47 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.19)
project(Template_Linux)
# if the engine is installed system-wise,
# you can set INSTALLED_ENGINE to ON
# moving your project folder wherever you want
set(INSTALLED_ENGINE OFF)
# you may also want to remove the copy mechanism of the startup.lua file
if (${INSTALLED_ENGINE})
find_package(WickedEngine REQUIRED)
endif()
set(SOURCE_FILES
main.cpp
)
set(LIB_DXCOMPILER "libdxcompiler.so")
add_executable(Template_Linux ${SOURCE_FILES})
target_link_libraries(Template_Linux PUBLIC
$<IF:$<BOOL:${INSTALLED_ENGINE}>,WickedEngine::WickedEngine,WickedEngine>
)
if(WICKED_ENABLE_IPO)
set_target_properties(Template_Linux PROPERTIES
INTERPROCEDURAL_OPTIMIZATION ON
INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF
)
endif()
if (${INSTALLED_ENGINE})
get_property(LIBDXCOMPILER_PATH
TARGET WickedEngine::dxcompiler
PROPERTY IMPORTED_LOCATION)
get_filename_component(WICKED_LIBFOLDER ${LIBDXCOMPILER_PATH} DIRECTORY)
else()
set(LIBDXCOMPILER_PATH "${WICKED_ROOT_DIR}/WickedEngine/${LIB_DXCOMPILER}")
endif()
message("libdxcompiler found at ${LIBDXCOMPILER_PATH}")
add_custom_command(
TARGET Template_Linux POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${LIBDXCOMPILER_PATH} ${CMAKE_CURRENT_BINARY_DIR}
)