Files
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00

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C++

#pragma once
#include "CommonInclude.h"
#include "wiGraphicsDevice.h"
#include "wiScene_Decl.h"
namespace wi
{
struct GPUBVH
{
// Scene BVH intersection resources:
wi::graphics::GPUBuffer bvhNodeBuffer;
wi::graphics::GPUBuffer bvhParentBuffer;
wi::graphics::GPUBuffer bvhFlagBuffer;
wi::graphics::GPUBuffer primitiveCounterBuffer;
wi::graphics::GPUBuffer primitiveIDBuffer;
wi::graphics::GPUBuffer primitiveBuffer;
wi::graphics::GPUBuffer primitiveMortonBuffer;
uint32_t primitiveCapacity = 0;
bool IsValid() const { return primitiveCounterBuffer.IsValid(); }
void Update(const wi::scene::Scene& scene);
void Build(const wi::scene::Scene& scene, wi::graphics::CommandList cmd) const;
void Clear();
static void Initialize();
};
}