Files
WickedEngine/WickedEngine/RenderPath2D.h
2018-11-03 13:48:29 +00:00

80 lines
1.7 KiB
C++

#pragma once
#include "RenderPath.h"
#include "wiGUI.h"
#include <string>
class wiSprite;
class wiFont;
static const std::string DEFAULT_RENDERLAYER = "default";
struct RenderItem2D
{
enum TYPE
{
SPRITE,
FONT,
} type;
wiSprite* sprite = nullptr;
wiFont* font = nullptr;
int order = 0;
};
struct RenderLayer2D
{
std::vector<RenderItem2D> items;
std::string name;
int order = 0;
RenderLayer2D(const std::string& name) :name(name) {}
};
class RenderPath2D :
public RenderPath
{
private:
static wiRenderTarget rtFinal;
wiGUI GUI;
float spriteSpeed = 1.0f;
protected:
void ResizeBuffers() override;
public:
RenderPath2D();
virtual ~RenderPath2D();
void Initialize() override;
void Load() override;
void Unload() override;
void Start() override;
void Update(float dt) override;
void FixedUpdate() override;
void Render() override;
void Compose() override;
wiGraphicsTypes::Texture2D* GetRenderResult() { return rtFinal.GetTexture(); }
void addSprite(wiSprite* sprite, const std::string& layer = DEFAULT_RENDERLAYER);
void removeSprite(wiSprite* sprite);
void clearSprites();
void setSpriteSpeed(float value) { spriteSpeed = value; }
float getSpriteSpeed() { return spriteSpeed; }
int getSpriteOrder(wiSprite* sprite);
void addFont(wiFont* font, const std::string& layer = DEFAULT_RENDERLAYER);
void removeFont(wiFont* font);
void clearFonts();
int getFontOrder(wiFont* font);
std::vector<RenderLayer2D> layers;
void addLayer(const std::string& name);
void setLayerOrder(const std::string& name, int order);
void SetSpriteOrder(wiSprite* sprite, int order);
void SetFontOrder(wiFont* font, int order);
void SortLayers();
void CleanLayers();
wiGUI& GetGUI() { return GUI; }
};