15 lines
350 B
C++
15 lines
350 B
C++
#pragma once
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#include "RenderPath3D_Forward.h"
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class RenderPath3D_TiledForward :
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public RenderPath3D_Forward
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{
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private:
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void RenderScene(GRAPHICSTHREAD threadID) override;
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void RenderTransparentScene(wiRenderTarget& refractionRT, GRAPHICSTHREAD threadID) override;
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public:
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RenderPath3D_TiledForward();
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virtual ~RenderPath3D_TiledForward();
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};
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