Files
WickedEngine/WickedEngine/fontVS.hlsl
2018-11-10 19:53:07 +00:00

20 lines
334 B
HLSL

#include "globals.hlsli"
#include "ShaderInterop_Font.h"
struct VertextoPixel
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
};
VertextoPixel main(int2 inPos : POSITION, float2 inTex : TEXCOORD0)
{
VertextoPixel Out;
Out.pos = mul(float4(float2(inPos), 0, 1), g_xFont_Transform);
Out.tex = inTex;
return Out;
}