Files
WickedEngine/WickedEngine/spotLightVS.hlsl
2018-03-18 18:30:15 +00:00

12 lines
213 B
HLSL

#include "deferredLightHF.hlsli"
#include "cone.hlsli"
VertexToPixel main(uint vid : SV_VERTEXID)
{
VertexToPixel Out;
float4 pos = CONE[vid];
Out.pos = Out.pos2D = mul( pos, g_xTransform );
return Out;
}