12 lines
213 B
HLSL
12 lines
213 B
HLSL
#include "deferredLightHF.hlsli"
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#include "cone.hlsli"
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VertexToPixel main(uint vid : SV_VERTEXID)
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{
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VertexToPixel Out;
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float4 pos = CONE[vid];
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Out.pos = Out.pos2D = mul( pos, g_xTransform );
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return Out;
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} |