Files
WickedEngine/WickedEngine/trailVS.hlsl
2016-01-22 21:59:04 +01:00

19 lines
423 B
HLSL

#include "globals.hlsli"
struct VertexToPixel{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 col : TEXCOORD1;
float4 dis : TEXCOORD2;
};
VertexToPixel main( float3 inPos : POSITION, float2 inTex : TEXCOORD0, float4 inCol : TEXCOORD1 )
{
VertexToPixel Out = (VertexToPixel)0;
Out.pos = Out.dis = mul( float4(inPos,1),g_xCamera_VP );
Out.col = inCol;
Out.tex = inTex;
return Out;
}