19 lines
423 B
HLSL
19 lines
423 B
HLSL
#include "globals.hlsli"
|
|
|
|
struct VertexToPixel{
|
|
float4 pos : SV_POSITION;
|
|
float2 tex : TEXCOORD0;
|
|
float4 col : TEXCOORD1;
|
|
float4 dis : TEXCOORD2;
|
|
};
|
|
|
|
VertexToPixel main( float3 inPos : POSITION, float2 inTex : TEXCOORD0, float4 inCol : TEXCOORD1 )
|
|
{
|
|
VertexToPixel Out = (VertexToPixel)0;
|
|
|
|
Out.pos = Out.dis = mul( float4(inPos,1),g_xCamera_VP );
|
|
Out.col = inCol;
|
|
Out.tex = inTex;
|
|
|
|
return Out;
|
|
} |