Files
WickedEngine/WickedEngine/vRectangleLightVS.hlsl
2017-01-30 21:22:32 +01:00

13 lines
267 B
HLSL

#include "volumeLightHF.hlsli"
#include "quad.hlsli"
VertexToPixel main(uint vID : SV_VertexID)
{
VertexToPixel Out = (VertexToPixel)0;
float4 pos = QUAD[vID];
Out.pos = mul(pos, lightWorld);
Out.col = float4(lightColor.rgb * lightEnerdis.x, 1);
return Out;
}