Files
WickedEngine/WickedEngine/wiSceneSystem_Decl.h
2018-09-26 21:54:49 +01:00

27 lines
591 B
C++

#pragma once
namespace wiSceneSystem
{
struct NameComponent;
struct LayerComponent;
struct TransformComponent;
struct PreviousFrameTransformComponent;
struct HierarchyComponent;
struct MaterialComponent;
struct MeshComponent;
struct ImpostorComponent;
struct ObjectComponent;
struct RigidBodyPhysicsComponent;
struct SoftBodyPhysicsComponent;
struct ArmatureComponent;
struct LightComponent;
struct CameraComponent;
struct EnvironmentProbeComponent;
struct ForceFieldComponent;
struct DecalComponent;
struct AnimationComponent;
struct WeatherComponent;
struct Scene;
}