Files
WickedEngine/Editor/PostprocessWindow.h
T
Turánszki János 78dc045dd4 Subsurface Scattering Rewrite (#198)
* draft sss-rewrite

* original shadow culling

* fix: outline postprocess incorrectly removed

* -removed shadowbias and shadowkernel from shaderentities
-removed standard denoise
-refactors
2020-12-03 00:37:22 +01:00

45 lines
1.1 KiB
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class PostprocessWindow : public wiWindow
{
public:
void Create(EditorComponent* editor);
wiSlider exposureSlider;
wiCheckBox lensFlareCheckBox;
wiCheckBox lightShaftsCheckBox;
wiCheckBox volumetricCloudsCheckBox;
wiComboBox aoComboBox;
wiSlider aoPowerSlider;
wiSlider aoRangeSlider;
wiSlider aoSampleCountSlider;
wiCheckBox ssrCheckBox;
wiCheckBox raytracedReflectionsCheckBox;
wiCheckBox eyeAdaptionCheckBox;
wiCheckBox motionBlurCheckBox;
wiSlider motionBlurStrengthSlider;
wiCheckBox depthOfFieldCheckBox;
wiSlider depthOfFieldFocusSlider;
wiSlider depthOfFieldScaleSlider;
wiSlider depthOfFieldAspectSlider;
wiCheckBox bloomCheckBox;
wiSlider bloomStrengthSlider;
wiCheckBox fxaaCheckBox;
wiCheckBox colorGradingCheckBox;
wiButton colorGradingButton;
wiCheckBox ditherCheckBox;
wiCheckBox sharpenFilterCheckBox;
wiSlider sharpenFilterAmountSlider;
wiCheckBox outlineCheckBox;
wiSlider outlineThresholdSlider;
wiSlider outlineThicknessSlider;
wiCheckBox chromaticaberrationCheckBox;
wiSlider chromaticaberrationSlider;
};