Files
WickedEngine/Editor/Editor.h
T
2018-07-05 12:50:29 +02:00

91 lines
1.9 KiB
C++

#pragma once
#include "WickedEngine.h"
class MaterialWindow;
class PostprocessWindow;
class WorldWindow;
class ObjectWindow;
class MeshWindow;
class CameraWindow;
class RendererWindow;
class EnvProbeWindow;
class DecalWindow;
class LightWindow;
class AnimationWindow;
class EmitterWindow;
class ForceFieldWindow;
class OceanWindow;
class EditorLoadingScreen : public LoadingScreenComponent
{
private:
wiSprite sprite;
wiFont font;
public:
void Load() override;
void Compose() override;
void Unload() override;
};
class Editor;
class EditorComponent : public Renderable2DComponent
{
private:
wiGraphicsTypes::Texture2D pointLightTex, spotLightTex, dirLightTex, areaLightTex, decalTex, forceFieldTex, emitterTex, cameraTex;
public:
MaterialWindow* materialWnd;
PostprocessWindow* postprocessWnd;
WorldWindow* worldWnd;
ObjectWindow* objectWnd;
MeshWindow* meshWnd;
CameraWindow* cameraWnd;
RendererWindow* rendererWnd;
EnvProbeWindow* envProbeWnd;
DecalWindow* decalWnd;
LightWindow* lightWnd;
AnimationWindow* animWnd;
EmitterWindow* emitterWnd;
ForceFieldWindow* forceFieldWnd;
OceanWindow* oceanWnd;
Editor* main;
wiCheckBox* cinemaModeCheckBox;
EditorLoadingScreen* loader;
Renderable3DComponent* renderPath;
enum RENDERPATH
{
RENDERPATH_FORWARD,
RENDERPATH_DEFERRED,
RENDERPATH_TILEDFORWARD,
RENDERPATH_TILEDDEFERRED,
RENDERPATH_PATHTRACING,
};
void ChangeRenderPath(RENDERPATH path);
void DeleteWindows();
void UpdateFromPrimarySelection(const wiRenderer::Picked& sel);
void Initialize() override;
void Load() override;
void Start() override;
void FixedUpdate() override;
void Update(float dt) override;
void Render() override;
void Compose() override;
void Unload() override;
};
class Editor : public MainComponent
{
public:
Editor();
~Editor();
EditorComponent* renderComponent;
EditorLoadingScreen* loader;
void Initialize();
};