Files
WickedEngine/Editor/ModelImporter.h
T

13 lines
298 B
C++

#pragma once
#include <string>
namespace wiSceneComponents
{
struct Model;
}
wiSceneComponents::Model* ImportModel_WIO(const std::string& fileName);
wiSceneComponents::Model* ImportModel_OBJ(const std::string& fileName);
wiSceneComponents::Model* ImportModel_GLTF(const std::string& fileName);