42 lines
669 B
C++
42 lines
669 B
C++
#pragma once
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namespace wiSceneComponents
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{
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struct Object;
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}
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class wiGUI;
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class wiWindow;
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class wiLabel;
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class wiCheckBox;
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class wiSlider;
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class wiComboBox;
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class wiColorPicker;
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class ObjectWindow
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{
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public:
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ObjectWindow(wiGUI* gui);
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~ObjectWindow();
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void SetObject(wiSceneComponents::Object* obj);
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wiSceneComponents::Object* object;
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wiGUI* GUI;
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wiWindow* objectWindow;
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wiCheckBox* renderableCheckBox;
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wiSlider* ditherSlider;
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wiSlider* cascadeMaskSlider;
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wiColorPicker* colorPicker;
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wiLabel* physicsLabel;
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wiComboBox* simulationTypeComboBox;
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wiCheckBox* kinematicCheckBox;
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wiComboBox* physicsTypeComboBox;
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wiComboBox* collisionShapeComboBox;
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};
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