Files
WickedEngine/Editor/ObjectWindow.h
T

42 lines
669 B
C++

#pragma once
namespace wiSceneComponents
{
struct Object;
}
class wiGUI;
class wiWindow;
class wiLabel;
class wiCheckBox;
class wiSlider;
class wiComboBox;
class wiColorPicker;
class ObjectWindow
{
public:
ObjectWindow(wiGUI* gui);
~ObjectWindow();
void SetObject(wiSceneComponents::Object* obj);
wiSceneComponents::Object* object;
wiGUI* GUI;
wiWindow* objectWindow;
wiCheckBox* renderableCheckBox;
wiSlider* ditherSlider;
wiSlider* cascadeMaskSlider;
wiColorPicker* colorPicker;
wiLabel* physicsLabel;
wiComboBox* simulationTypeComboBox;
wiCheckBox* kinematicCheckBox;
wiComboBox* physicsTypeComboBox;
wiComboBox* collisionShapeComboBox;
};