549 lines
13 KiB
C++
549 lines
13 KiB
C++
#include "wiLua.h"
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#include "wiLua_Globals.h"
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#include "wiBacklog.h"
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#include "wiHelper.h"
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#include "wiApplication_BindLua.h"
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#include "wiRenderPath_BindLua.h"
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#include "wiRenderPath2D_BindLua.h"
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#include "wiLoadingScreen_BindLua.h"
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#include "wiRenderPath3D_BindLua.h"
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#include "wiTexture_BindLua.h"
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#include "wiRenderer_BindLua.h"
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#include "wiAudio_BindLua.h"
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#include "wiSprite_BindLua.h"
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#include "wiImageParams_BindLua.h"
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#include "wiSpriteAnim_BindLua.h"
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#include "wiScene_BindLua.h"
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#include "wiMath_BindLua.h"
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#include "wiInput_BindLua.h"
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#include "wiSpriteFont_BindLua.h"
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#include "wiBacklog_BindLua.h"
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#include "wiNetwork_BindLua.h"
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#include "wiPrimitive_BindLua.h"
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#include "wiPhysics_BindLua.h"
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#include "wiTimer.h"
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#include "wiVector.h"
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#include <memory>
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namespace wi::lua
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{
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static const char* WILUA_ERROR_PREFIX = "[Lua Error] ";
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struct LuaInternal
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{
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lua_State* m_luaState = NULL;
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int m_status = 0; //last call status
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~LuaInternal()
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{
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if (m_luaState != NULL)
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{
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lua_close(m_luaState);
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}
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}
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};
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LuaInternal& lua_internal()
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{
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static LuaInternal luainternal;
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return luainternal;
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}
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uint32_t GeneratePID()
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{
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static std::atomic<uint32_t> scriptpid_next{ 0 + 1 };
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return scriptpid_next.fetch_add(1);
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}
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uint32_t AttachScriptParameters(std::string& script, const std::string& filename, uint32_t PID, const std::string& customparameters_prepend, const std::string& customparameters_append)
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{
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static const std::string persistent_inject = R"(
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local runProcess = function(func)
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success, co = Internal_runProcess(script_file(), script_pid(), func)
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return success, co
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end
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if _ENV.PROCESSES_DATA[script_pid()] == nil then
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_ENV.PROCESSES_DATA[script_pid()] = { _INITIALIZED = -1 }
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end
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if _ENV.PROCESSES_DATA[script_pid()]._INITIALIZED < 1 then
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_ENV.PROCESSES_DATA[script_pid()]._INITIALIZED = _ENV.PROCESSES_DATA[script_pid()]._INITIALIZED + 1
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end
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)";
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// Make sure the file path doesn't contain backslash characters, replace them with forward slash.
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// - backslash would be recognized by lua as escape character
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// - the path string could be coming from unknown location (content, programmer, filepicker), so always do this
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std::string filepath = filename;
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std::replace(filepath.begin(), filepath.end(), '\\', '/');
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std::string dynamic_inject = "local function script_file() return \"" + filepath + "\" end\n";
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dynamic_inject += "local function script_pid() return \"" + std::to_string(PID) + "\" end\n";
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dynamic_inject += "local function script_dir() return \"" + wi::helper::GetDirectoryFromPath(filepath) + "\" end\n";
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dynamic_inject += persistent_inject;
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script = dynamic_inject + customparameters_prepend + script + customparameters_append;
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return PID;
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}
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int Internal_DoFile(lua_State* L)
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{
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int argc = SGetArgCount(L);
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if (argc > 0)
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{
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uint32_t PID = 0;
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std::string filename = SGetString(L, 1);
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if(argc >= 2) PID = SGetInt(L, 2);
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std::string customparameters_prepend;
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if(argc >= 3) customparameters_prepend = SGetString(L, 3);
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std::string customparameters_append;
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if(argc >= 4) customparameters_prepend = SGetString(L, 4);
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wi::vector<uint8_t> filedata;
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if (wi::helper::FileRead(filename, filedata))
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{
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std::string command = std::string(filedata.begin(), filedata.end());
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PID = AttachScriptParameters(command, filename, PID, customparameters_prepend, customparameters_append);
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int status = luaL_loadstring(L, command.c_str());
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if (status == 0)
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{
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status = lua_pcall(L, 0, LUA_MULTRET, 0);
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auto return_PID = std::to_string(PID);
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SSetString(L, return_PID);
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}
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else
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{
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const char* str = lua_tostring(L, -1);
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if (str == nullptr)
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return 0;
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std::string ss;
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ss += WILUA_ERROR_PREFIX;
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ss += str;
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wi::backlog::post(ss, wi::backlog::LogLevel::Error);
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lua_pop(L, 1); // remove error message
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}
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}
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}
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else
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{
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SError(L, "dofile(string filename) not enough arguments!");
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}
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return 1;
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}
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void Initialize()
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{
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wi::Timer timer;
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lua_internal().m_luaState = luaL_newstate();
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luaL_openlibs(lua_internal().m_luaState);
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RegisterFunc("dofile", Internal_DoFile);
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RunText(wiLua_Globals);
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Vector_BindLua::Bind();
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Matrix_BindLua::Bind();
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Application_BindLua::Bind();
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Canvas_BindLua::Bind();
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RenderPath_BindLua::Bind();
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RenderPath2D_BindLua::Bind();
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LoadingScreen_BindLua::Bind();
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RenderPath3D_BindLua::Bind();
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Texture_BindLua::Bind();
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renderer::Bind();
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Audio_BindLua::Bind();
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Sprite_BindLua::Bind();
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ImageParams_BindLua::Bind();
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SpriteAnim_BindLua::Bind();
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scene::Bind();
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Input_BindLua::Bind();
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SpriteFont_BindLua::Bind();
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backlog::Bind();
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Network_BindLua::Bind();
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primitive::Bind();
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Physics_BindLua::Bind();
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wi::backlog::post("wi::lua Initialized (" + std::to_string((int)std::round(timer.elapsed())) + " ms)");
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}
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lua_State* GetLuaState()
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{
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return lua_internal().m_luaState;
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}
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bool Success()
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{
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return lua_internal().m_status == 0;
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}
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bool Failed()
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{
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return lua_internal().m_status != 0;
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}
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std::string GetErrorMsg()
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{
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if (Failed()) {
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std::string retVal = lua_tostring(lua_internal().m_luaState, -1);
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return retVal;
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}
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return std::string("");
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}
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std::string PopErrorMsg()
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{
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std::string retVal = lua_tostring(lua_internal().m_luaState, -1);
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lua_pop(lua_internal().m_luaState, 1); // remove error message
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return retVal;
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}
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void PostErrorMsg()
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{
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if (Failed())
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{
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const char* str = lua_tostring(lua_internal().m_luaState, -1);
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if (str == nullptr)
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return;
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std::string ss;
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ss += WILUA_ERROR_PREFIX;
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ss += str;
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wi::backlog::post(ss, wi::backlog::LogLevel::Error);
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lua_pop(lua_internal().m_luaState, 1); // remove error message
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}
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}
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bool RunFile(const std::string& filename)
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{
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wi::vector<uint8_t> filedata;
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if (wi::helper::FileRead(filename, filedata))
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{
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auto script = std::string(filedata.begin(), filedata.end());
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AttachScriptParameters(script, filename);
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return RunText(script);
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}
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return false;
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}
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bool RunScript()
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{
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lua_internal().m_status = lua_pcall(lua_internal().m_luaState, 0, LUA_MULTRET, 0);
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if (Failed())
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{
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PostErrorMsg();
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return false;
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}
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return true;
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}
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bool RunText(const std::string& script)
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{
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lua_internal().m_status = luaL_loadstring(lua_internal().m_luaState, script.c_str());
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if (Success())
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{
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return RunScript();
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}
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PostErrorMsg();
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return false;
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}
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bool RegisterFunc(const std::string& name, lua_CFunction function)
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{
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lua_register(lua_internal().m_luaState, name.c_str(), function);
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PostErrorMsg();
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return Success();
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}
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void RegisterLibrary(const std::string& tableName, const luaL_Reg* functions)
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{
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if (luaL_newmetatable(lua_internal().m_luaState, tableName.c_str()) != 0)
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{
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//table is not yet present
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lua_pushvalue(lua_internal().m_luaState, -1);
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lua_setfield(lua_internal().m_luaState, -2, "__index"); // Object.__index = Object
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AddFuncArray(functions);
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}
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}
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bool RegisterObject(const std::string& tableName, const std::string& name, void* object)
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{
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RegisterLibrary(tableName, nullptr);
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// does this call need to be checked? eg. userData == nullptr?
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void** userData = static_cast<void**>(lua_newuserdata(lua_internal().m_luaState, sizeof(void*)));
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*(userData) = object;
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luaL_setmetatable(lua_internal().m_luaState, tableName.c_str());
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lua_setglobal(lua_internal().m_luaState, name.c_str());
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return true;
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}
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void AddFunc(const std::string& name, lua_CFunction function)
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{
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lua_pushcfunction(lua_internal().m_luaState, function);
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lua_setfield(lua_internal().m_luaState, -2, name.c_str());
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}
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void AddFuncArray(const luaL_Reg* functions)
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{
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if (functions != nullptr)
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{
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luaL_setfuncs(lua_internal().m_luaState, functions, 0);
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}
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}
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void AddInt(const std::string& name, int data)
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{
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lua_pushinteger(lua_internal().m_luaState, data);
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lua_setfield(lua_internal().m_luaState, -2, name.c_str());
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}
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void SetDeltaTime(double dt)
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{
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lua_getglobal(lua_internal().m_luaState, "setDeltaTime");
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SSetDouble(lua_internal().m_luaState, dt);
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lua_internal().m_status = lua_pcall(lua_internal().m_luaState, 1, LUA_MULTRET, 0);
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if (Failed())
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{
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PostErrorMsg();
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}
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}
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inline void SignalHelper(lua_State* L, const char* str)
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{
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lua_getglobal(L, "signal");
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lua_pushstring(L, str);
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lua_internal().m_status = lua_pcall(L, 1, LUA_MULTRET, 0);
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if (Failed())
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{
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PostErrorMsg();
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}
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}
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void FixedUpdate()
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{
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SignalHelper(lua_internal().m_luaState, "wickedengine_fixed_update_tick");
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}
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void Update()
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{
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SignalHelper(lua_internal().m_luaState, "wickedengine_update_tick");
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}
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void Render()
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{
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SignalHelper(lua_internal().m_luaState, "wickedengine_render_tick");
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}
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void Signal(const std::string& name)
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{
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SignalHelper(lua_internal().m_luaState, name.c_str());
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}
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void KillProcesses()
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{
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RunText("killProcesses();");
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}
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std::string SGetString(lua_State* L, int stackpos)
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{
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const char* str = lua_tostring(L, stackpos);
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if (str != nullptr)
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return str;
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return std::string("");
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}
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bool SIsString(lua_State* L, int stackpos)
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{
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return lua_isstring(L, stackpos) != 0;
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}
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bool SIsNumber(lua_State* L, int stackpos)
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{
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return lua_isnumber(L, stackpos) != 0;
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}
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int SGetInt(lua_State* L, int stackpos)
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{
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return static_cast<int>(SGetLongLong(L, stackpos));
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}
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long SGetLong(lua_State* L, int stackpos)
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{
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return static_cast<long>(SGetLongLong(L, stackpos));
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}
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long long SGetLongLong(lua_State* L, int stackpos)
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{
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return lua_tointeger(L, stackpos);
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}
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float SGetFloat(lua_State* L, int stackpos)
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{
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return static_cast<float>(SGetDouble(L, stackpos));
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}
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XMFLOAT2 SGetFloat2(lua_State* L, int stackpos)
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{
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return XMFLOAT2(SGetFloat(L, stackpos), SGetFloat(L, stackpos + 1));
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}
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XMFLOAT3 SGetFloat3(lua_State* L, int stackpos)
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{
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return XMFLOAT3(SGetFloat(L, stackpos), SGetFloat(L, stackpos + 1), SGetFloat(L, stackpos + 2));
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}
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XMFLOAT4 SGetFloat4(lua_State* L, int stackpos)
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{
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return XMFLOAT4(SGetFloat(L, stackpos), SGetFloat(L, stackpos + 1), SGetFloat(L, stackpos + 2), SGetFloat(L, stackpos + 3));
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}
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double SGetDouble(lua_State* L, int stackpos)
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{
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return lua_tonumber(L, stackpos);
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}
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bool SGetBool(lua_State* L, int stackpos)
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{
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return lua_toboolean(L, stackpos) != 0;
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}
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int SGetArgCount(lua_State* L)
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{
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return lua_gettop(L);
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}
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void* SGetUserData(lua_State* L)
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{
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return lua_touserdata(L, 1);
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}
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void SSetInt(lua_State* L, int data)
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{
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lua_pushinteger(L, (lua_Integer)data);
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}
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void SSetLong(lua_State* L, long data)
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{
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lua_pushinteger(L, (lua_Integer)data);
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}
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void SSetLongLong(lua_State* L, long long data)
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{
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lua_pushinteger(L, (lua_Integer)data);
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}
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void SSetFloat(lua_State* L, float data)
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{
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lua_pushnumber(L, (lua_Number)data);
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}
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void SSetFloat2(lua_State* L, const XMFLOAT2& data)
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{
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SSetFloat(L, data.x);
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SSetFloat(L, data.y);
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}
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void SSetFloat3(lua_State* L, const XMFLOAT3& data)
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{
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SSetFloat(L, data.x);
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SSetFloat(L, data.y);
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SSetFloat(L, data.z);
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}
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void SSetFloat4(lua_State* L, const XMFLOAT4& data)
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{
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SSetFloat(L, data.x);
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SSetFloat(L, data.y);
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SSetFloat(L, data.z);
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SSetFloat(L, data.w);
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}
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void SSetDouble(lua_State* L, double data)
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{
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lua_pushnumber(L, (lua_Number)data);
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}
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void SSetString(lua_State* L, const std::string& data)
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{
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lua_pushstring(L, data.c_str());
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}
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void SSetBool(lua_State* L, bool data)
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{
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lua_pushboolean(L, static_cast<int>(data));
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}
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void SSetPointer(lua_State* L, void* data)
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{
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lua_pushlightuserdata(L, data);
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}
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void SSetNull(lua_State* L)
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{
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lua_pushnil(L);
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}
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int IntProperty::Get(lua_State* L)
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{
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SSetInt(L, *data);
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return 1;
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}
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int IntProperty::Set(lua_State* L)
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{
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*data = SGetInt(L, 1);
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return 0;
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}
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int LongProperty::Get(lua_State* L)
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{
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SSetLong(L, *data);
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return 1;
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}
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int LongProperty::Set(lua_State* L)
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{
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*data = SGetLong(L, 1);
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return 0;
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}
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int LongLongProperty::Get(lua_State* L)
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{
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SSetLongLong(L, *data);
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return 1;
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}
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int LongLongProperty::Set(lua_State* L)
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{
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*data = SGetLongLong(L, 1);
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return 0;
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}
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int FloatProperty::Get(lua_State* L)
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{
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SSetFloat(L, *data);
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return 1;
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}
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int FloatProperty::Set(lua_State* L)
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{
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*data = SGetFloat(L, 1);
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return 0;
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}
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int DoubleProperty::Get(lua_State* L)
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{
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SSetDouble(L, *data);
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return 1;
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}
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int DoubleProperty::Set(lua_State* L)
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{
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*data = SGetDouble(L, 1);
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return 0;
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}
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int StringProperty::Get(lua_State* L)
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{
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SSetString(L, *data);
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return 1;
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}
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int StringProperty::Set(lua_State* L)
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{
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*data = SGetString(L, 1);
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return 0;
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}
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int BoolProperty::Get(lua_State* L)
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{
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SSetBool(L, *data);
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return 1;
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}
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int BoolProperty::Set(lua_State* L)
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{
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*data = SGetBool(L, 1);
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return 0;
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}
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void SError(lua_State* L, const std::string& error)
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{
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//retrieve line number for error info
|
|
lua_Debug ar;
|
|
lua_getstack(L, 1, &ar);
|
|
lua_getinfo(L, "nSl", &ar);
|
|
int line = ar.currentline;
|
|
|
|
std::string ss;
|
|
ss += WILUA_ERROR_PREFIX;
|
|
ss += "Line " + std::to_string(line) + ": ";
|
|
if (!error.empty())
|
|
{
|
|
ss += error;
|
|
}
|
|
wi::backlog::post(ss);
|
|
}
|
|
|
|
void SAddMetatable(lua_State* L, const std::string& name)
|
|
{
|
|
luaL_newmetatable(L, name.c_str());
|
|
}
|
|
|
|
}
|