Files
WickedEngine/Samples/Tests/main_SDL3.cpp
T
2024-10-12 13:04:08 +02:00

88 lines
2.9 KiB
C++

// WickedEngineTests.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "sdl3.h"
#include <SDL3/SDL_oldnames.h>
#include <SDL3/SDL_video.h>
int sdl_loop(Tests &tests)
{
bool quit = false;
while (!quit)
{
tests.Run();
SDL_Event event;
while(SDL_PollEvent(&event)){
switch(event.type){
case SDL_EVENT_QUIT:
quit = true;
break;
case SDL_EVENT_WINDOW_CLOSE_REQUESTED: // exit tests
quit = true;
break;
case SDL_EVENT_WINDOW_RESIZED:
// Tells the engine to reload window configuration (size and dpi)
tests.SetWindow(tests.window);
break;
case SDL_EVENT_WINDOW_FOCUS_LOST:
tests.is_window_active = false;
break;
case SDL_EVENT_WINDOW_FOCUS_GAINED:
tests.is_window_active = true;
if (wi::shadercompiler::GetRegisteredShaderCount() > 0)
{
std::thread([] {
wi::backlog::post("[Shader check] Started checking " + std::to_string(wi::shadercompiler::GetRegisteredShaderCount()) + " registered shaders for changes...");
if (wi::shadercompiler::CheckRegisteredShadersOutdated())
{
wi::backlog::post("[Shader check] Changes detected, initiating reload...");
wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [](uint64_t userdata) {
wi::renderer::ReloadShaders();
});
}
else
{
wi::backlog::post("[Shader check] All up to date");
}
}).detach();
}
break;
default:
break;
}
wi::input::sdlinput::ProcessEvent(event);
}
}
return 0;
}
int main(int argc, char *argv[])
{
Tests tests;
// TODO: Place code here.
wi::arguments::Parse(argc, argv);
sdl3::sdlsystem_ptr_t system = sdl3::make_sdlsystem(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC);
if (!system) {
throw sdl3::SDLError("Error creating SDL3 system");
}
sdl3::window_ptr_t window = sdl3::make_window(
"Wicked Engine Tests",
1280, 800,
SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
if (!window) {
throw sdl3::SDLError("Error creating window");
}
tests.SetWindow(window.get());
int ret = sdl_loop(tests);
SDL_Quit();
return ret;
}