Files
WickedEngine/WickedEngine/Texture_BindLua.h
T
2016-03-20 14:29:50 +01:00

22 lines
438 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "wiRenderer.h"
class Texture_BindLua
{
public:
wiGraphicsTypes::Texture2D* texture;
static const char className[];
static Luna<Texture_BindLua>::FunctionType methods[];
static Luna<Texture_BindLua>::PropertyType properties[];
Texture_BindLua(wiGraphicsTypes::Texture2D* texture = nullptr);
Texture_BindLua(lua_State *L);
~Texture_BindLua();
static void Bind();
};