Files
WickedEngine/WickedEngine/grassPS_tiledforward.hlsl
T
2017-03-29 10:20:41 +02:00

36 lines
725 B
HLSL

#define DISABLE_DECALS
#include "grassHF_GS.hlsli"
#include "grassHF_PS.hlsli"
#include "ditherHF.hlsli"
[earlydepthstencil]
GBUFFEROutputType_Thin main(GS_OUT PSIn)
{
float4 baseColor = float4(PSIn.col,1);
float opacity = baseColor.a;
baseColor = DEGAMMA(baseColor);
float4 color = baseColor;
float3 P = PSIn.pos3D;
float3 V = normalize(g_xCamera_CamPos - P);
float emissive = 0;
float3 N = PSIn.nor;
float roughness = 1;
float reflectance = 0;
float metalness = 0;
float ao = 1;
float sss = 0;
float2 pixel = PSIn.pos.xy;
float3 diffuse = 0;
float3 specular = 0;
float2 velocity = 0;
OBJECT_PS_LIGHT_BEGIN
OBJECT_PS_LIGHT_TILED
OBJECT_PS_VOXELRADIANCE
OBJECT_PS_LIGHT_END
OBJECT_PS_OUT_FORWARD
}