Files
WickedEngine/WickedEngine/objectPS_tiledforward_normalmap_pom.hlsl
T
2017-03-29 10:20:41 +02:00

38 lines
540 B
HLSL

#define DIRECTIONALLIGHT_SOFT
#define DISABLE_ALPHATEST
#include "objectHF.hlsli"
[earlydepthstencil]
GBUFFEROutputType_Thin main(PixelInputType input)
{
OBJECT_PS_MAKE
OBJECT_PS_COMPUTETANGENTSPACE
OBJECT_PS_PARALLAXOCCLUSIONMAPPING
OBJECT_PS_SAMPLETEXTURES
OBJECT_PS_NORMALMAPPING
OBJECT_PS_SPECULARANTIALIASING
OBJECT_PS_DEGAMMA
OBJECT_PS_LIGHT_BEGIN
OBJECT_PS_LIGHT_TILED
OBJECT_PS_ENVIRONMENTREFLECTIONS
OBJECT_PS_VOXELRADIANCE
OBJECT_PS_LIGHT_END
OBJECT_PS_EMISSIVE
OBJECT_PS_FOG
OBJECT_PS_OUT_FORWARD
}