10 lines
210 B
HLSL
10 lines
210 B
HLSL
#include "globals.hlsli"
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#include "voxelHF.hlsli"
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RWSTRUCTUREDBUFFER(input_output, VoxelType, 0);
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[numthreads(1024, 1, 1)]
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void main(uint3 DTid : SV_DispatchThreadID)
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{
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input_output[DTid.x].normalMask = 0;
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} |