Files
WickedEngine/WickedEngine/voxelClearOnlyNormalCS.hlsl
T
2017-03-10 22:02:57 +01:00

10 lines
210 B
HLSL

#include "globals.hlsli"
#include "voxelHF.hlsli"
RWSTRUCTUREDBUFFER(input_output, VoxelType, 0);
[numthreads(1024, 1, 1)]
void main(uint3 DTid : SV_DispatchThreadID)
{
input_output[DTid.x].normalMask = 0;
}