Files
WickedEngine/WickedEngine/wiFadeManager.cpp
T
2015-12-10 22:24:47 +01:00

48 lines
655 B
C++

#include "wiFadeManager.h"
void wiFadeManager::Clear()
{
opacity = 0;
frame = 0;
state = FADE_FINISHED;
color = wiColor(0, 0, 0, 1);
}
void wiFadeManager::Update()
{
if (!IsActive())
return;
opacity = wiMath::Lerp(0.0f, 1.0f, (float)frame / (float)targetFrames);
if (state == FADE_IN)
{
frame++;
if (frame >= targetFrames)
{
state = FADE_MID;
opacity = 1.0f;
}
}
else if (state == FADE_OUT)
{
frame--;
if (frame <= 0)
{
state = FADE_FINISHED;
opacity = 0.0f;
}
}
else if (state == FADE_MID)
{
state = FADE_OUT;
opacity = 1.0f;
onFade();
}
else if (state == FADE_FINISHED)
{
opacity = 0.0f;
}
}