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WickedEngine/Content
Turánszki János 0fdc67dcd0 DX12 custom root signatures (#372)
* dx12: abandoned shader reflection, added support for custom root signatures, removed dxcompiler dependency

* removed dll copies from build scripts

* update

* updates

* updates

* fix

* update

* update

* updates

* added custom root signatures to some passes

* fix

* updates

* comment fix

* allow shaders to not have root signatures, if they are part of a pipeline which has root signature for an other shader

* root signature optimizer

* batched descriptor null initializer

* shader updates

* update

* put the atmospheric sky update to async compute

* improved debug of root constant - push constant data size mismatch

* bitwise root param iteration

* added superluminal perf api

* performance api will be optional

* async updaterenderdata fixes

* fixes

* fixes

* occludee update

* raytraced reflection implementation with ray query instead of rt pipeline

* alwaysactive

* shadercompiler enable old d3dcompiler because why not, it's only loaded on demand now

* removed common sampler api

* root signature simplification

* fixes

* linear allocator fix

* push constants are now immediately set

* fixes

* version

* fix?

* improved descriptor allocator

* default sampler table reduction

* gpu sort lib push constants

* small update

* descriptor allocator safety

* shader compiler refactor

* some optimizations
2021-12-19 15:53:18 +01:00
..
2021-12-03 21:22:27 +01:00
2021-03-21 18:54:04 +01:00