74cb74d3c9
- namespace refactor (example: wiGraphics:: -> wi::graphics) - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59 - resource manager will return `Resource` instead of `shared_ptr<Resource>` objects - MAD shader optimizations - implemented alpha to coverage with alpha tested materials when MSAA is enabled - alpha testing fix with transparent shadow maps - TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
#include "stdafx.h"
|
|
#include "EnvProbeWindow.h"
|
|
#include "Editor.h"
|
|
|
|
using namespace wi::ecs;
|
|
using namespace wi::scene;
|
|
|
|
void EnvProbeWindow::Create(EditorComponent* editor)
|
|
{
|
|
wi::gui::Window::Create("Environment Probe Window");
|
|
SetSize(XMFLOAT2(300, 200));
|
|
|
|
float x = 100, y = 5, step = 35;
|
|
|
|
realTimeCheckBox.Create("RealTime: ");
|
|
realTimeCheckBox.SetPos(XMFLOAT2(x, y += step));
|
|
realTimeCheckBox.SetEnabled(false);
|
|
realTimeCheckBox.OnClick([&](wi::gui::EventArgs args) {
|
|
EnvironmentProbeComponent* probe = wi::scene::GetScene().probes.GetComponent(entity);
|
|
if (probe != nullptr)
|
|
{
|
|
probe->SetRealTime(args.bValue);
|
|
probe->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&realTimeCheckBox);
|
|
|
|
generateButton.Create("Put");
|
|
generateButton.SetPos(XMFLOAT2(x, y += step));
|
|
generateButton.OnClick([=](wi::gui::EventArgs args) {
|
|
XMFLOAT3 pos;
|
|
XMStoreFloat3(&pos, XMVectorAdd(wi::scene::GetCamera().GetEye(), wi::scene::GetCamera().GetAt() * 4));
|
|
Entity entity = wi::scene::GetScene().Entity_CreateEnvironmentProbe("editorProbe", pos);
|
|
editor->ClearSelected();
|
|
editor->AddSelected(entity);
|
|
editor->RefreshSceneGraphView();
|
|
SetEntity(entity);
|
|
});
|
|
AddWidget(&generateButton);
|
|
|
|
refreshButton.Create("Refresh");
|
|
refreshButton.SetPos(XMFLOAT2(x, y += step));
|
|
refreshButton.SetEnabled(false);
|
|
refreshButton.OnClick([&](wi::gui::EventArgs args) {
|
|
EnvironmentProbeComponent* probe = wi::scene::GetScene().probes.GetComponent(entity);
|
|
if (probe != nullptr)
|
|
{
|
|
probe->SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&refreshButton);
|
|
|
|
refreshAllButton.Create("Refresh All");
|
|
refreshAllButton.SetPos(XMFLOAT2(x, y += step));
|
|
refreshAllButton.SetEnabled(true);
|
|
refreshAllButton.OnClick([&](wi::gui::EventArgs args) {
|
|
Scene& scene = wi::scene::GetScene();
|
|
for (size_t i = 0; i < scene.probes.GetCount(); ++i)
|
|
{
|
|
EnvironmentProbeComponent& probe = scene.probes[i];
|
|
probe.SetDirty();
|
|
}
|
|
});
|
|
AddWidget(&refreshAllButton);
|
|
|
|
|
|
|
|
|
|
Translate(XMFLOAT3(100, 100, 0));
|
|
SetVisible(false);
|
|
|
|
SetEntity(INVALID_ENTITY);
|
|
}
|
|
|
|
void EnvProbeWindow::SetEntity(Entity entity)
|
|
{
|
|
this->entity = entity;
|
|
|
|
const EnvironmentProbeComponent* probe = wi::scene::GetScene().probes.GetComponent(entity);
|
|
|
|
if (probe == nullptr)
|
|
{
|
|
realTimeCheckBox.SetEnabled(false);
|
|
refreshButton.SetEnabled(false);
|
|
}
|
|
else
|
|
{
|
|
realTimeCheckBox.SetCheck(probe->IsRealTime());
|
|
realTimeCheckBox.SetEnabled(true);
|
|
refreshButton.SetEnabled(true);
|
|
}
|
|
}
|
|
|