Files
WickedEngine/Editor/MeshWindow.h
T
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00

44 lines
1.2 KiB
C++

#pragma once
#include "WickedEngine.h"
class EditorComponent;
class MeshWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
wi::ecs::Entity entity;
int subset = -1;
void SetEntity(wi::ecs::Entity entity, int subset);
wi::gui::Label meshInfoLabel;
wi::gui::ComboBox subsetComboBox;
wi::gui::ComboBox subsetMaterialComboBox;
wi::gui::CheckBox doubleSidedCheckBox;
wi::gui::CheckBox softbodyCheckBox;
wi::gui::Slider massSlider;
wi::gui::Slider frictionSlider;
wi::gui::Slider restitutionSlider;
wi::gui::Button impostorCreateButton;
wi::gui::Slider impostorDistanceSlider;
wi::gui::Slider tessellationFactorSlider;
wi::gui::Button flipCullingButton;
wi::gui::Button flipNormalsButton;
wi::gui::Button computeNormalsSmoothButton;
wi::gui::Button computeNormalsHardButton;
wi::gui::Button recenterButton;
wi::gui::Button recenterToBottomButton;
wi::gui::Button optimizeButton;
wi::gui::CheckBox terrainCheckBox;
wi::gui::ComboBox terrainMat1Combo;
wi::gui::ComboBox terrainMat2Combo;
wi::gui::ComboBox terrainMat3Combo;
wi::gui::Button terrainGenButton;
wi::gui::ComboBox morphTargetCombo;
wi::gui::Slider morphTargetSlider;
};