Files
WickedEngine/WickedEngine/wiBacklog.h
T
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00

48 lines
959 B
C++

#pragma once
#include "CommonInclude.h"
#include "wiGraphicsDevice.h"
#include "wiCanvas.h"
#include <string>
namespace wi::backlog
{
// Do not modify the order, as this is exposed to LUA scripts as int!
enum class LogLevel
{
None,
Default,
Warning,
Error,
};
void Toggle();
void Scroll(int direction);
void Update(const wi::Canvas& canvas, float dt = 1.0f / 60.0f);
void Draw(const wi::Canvas& canvas, wi::graphics::CommandList cmd);
std::string getText();
void clear();
void post(const std::string& input, LogLevel level = LogLevel::Default);
void input(const char input);
void acceptInput();
void deletefromInput();
void historyPrev();
void historyNext();
bool isActive();
void setBackground(wi::graphics::Texture* texture);
void setFontSize(int value);
void setFontRowspacing(float value);
void Lock();
void Unlock();
void BlockLuaExecution();
void UnblockLuaExecution();
void SetLogLevel(LogLevel newLevel);
};