0fdc67dcd0
* dx12: abandoned shader reflection, added support for custom root signatures, removed dxcompiler dependency * removed dll copies from build scripts * update * updates * updates * fix * update * update * updates * added custom root signatures to some passes * fix * updates * comment fix * allow shaders to not have root signatures, if they are part of a pipeline which has root signature for an other shader * root signature optimizer * batched descriptor null initializer * shader updates * update * put the atmospheric sky update to async compute * improved debug of root constant - push constant data size mismatch * bitwise root param iteration * added superluminal perf api * performance api will be optional * async updaterenderdata fixes * fixes * fixes * occludee update * raytraced reflection implementation with ray query instead of rt pipeline * alwaysactive * shadercompiler enable old d3dcompiler because why not, it's only loaded on demand now * removed common sampler api * root signature simplification * fixes * linear allocator fix * push constants are now immediately set * fixes * version * fix? * improved descriptor allocator * default sampler table reduction * gpu sort lib push constants * small update * descriptor allocator safety * shader compiler refactor * some optimizations
37 lines
1.5 KiB
YAML
37 lines
1.5 KiB
YAML
version: '{build}'
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branches:
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only:
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- master
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- appveyor
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image: Visual Studio 2019
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configuration: Release
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before_build:
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- nuget restore
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build_script:
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- msbuild "C:\projects\wickedengine\WickedEngine.sln" /t:OfflineShaderCompiler /m /verbosity:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
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- cd "C:\projects\wickedengine\WickedEngine"
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- call "../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
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- cd ..
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- msbuild "C:\projects\wickedengine\WickedEngine.sln" /t:rebuild /m /verbosity:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
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platform:
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- x64
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after_build:
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#Editor:
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- cmd: move %APPVEYOR_BUILD_FOLDER%\BUILD\%PLATFORM%\Release\Editor_Windows\Editor_Windows.exe %APPVEYOR_BUILD_FOLDER%\Editor
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- cmd: xcopy C:\projects\wickedengine\WickedEngine\*.dll %APPVEYOR_BUILD_FOLDER%\Editor
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- cmd: 7z a WickedEngineEditor.zip Content\ features.txt other_licenses.txt *.md Editor\*.exe Editor\images\ Editor\sound\ Editor\*.ini Editor\*.ico Editor\*.lua
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#Tests:
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- cmd: move %APPVEYOR_BUILD_FOLDER%\BUILD\%PLATFORM%\Release\Tests\Tests.exe %APPVEYOR_BUILD_FOLDER%\Tests
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- cmd: xcopy C:\projects\wickedengine\WickedEngine\*.dll %APPVEYOR_BUILD_FOLDER%\Tests
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- cmd: 7z a WickedEngineTests.zip Content\ features.txt other_licenses.txt *.md Tests\*.exe Tests\images\ Tests\sound\ Tests\*.ini Tests\*.ico Tests\*.lua Tests\*.ttf
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artifacts:
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- path: WickedEngineEditor.zip
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name: Editor
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- path: WickedEngineTests.zip
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name: Tests
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