Files
WickedEngine/appveyor.yml
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Turánszki János 0fdc67dcd0 DX12 custom root signatures (#372)
* dx12: abandoned shader reflection, added support for custom root signatures, removed dxcompiler dependency

* removed dll copies from build scripts

* update

* updates

* updates

* fix

* update

* update

* updates

* added custom root signatures to some passes

* fix

* updates

* comment fix

* allow shaders to not have root signatures, if they are part of a pipeline which has root signature for an other shader

* root signature optimizer

* batched descriptor null initializer

* shader updates

* update

* put the atmospheric sky update to async compute

* improved debug of root constant - push constant data size mismatch

* bitwise root param iteration

* added superluminal perf api

* performance api will be optional

* async updaterenderdata fixes

* fixes

* fixes

* occludee update

* raytraced reflection implementation with ray query instead of rt pipeline

* alwaysactive

* shadercompiler enable old d3dcompiler because why not, it's only loaded on demand now

* removed common sampler api

* root signature simplification

* fixes

* linear allocator fix

* push constants are now immediately set

* fixes

* version

* fix?

* improved descriptor allocator

* default sampler table reduction

* gpu sort lib push constants

* small update

* descriptor allocator safety

* shader compiler refactor

* some optimizations
2021-12-19 15:53:18 +01:00

37 lines
1.5 KiB
YAML

version: '{build}'
branches:
only:
- master
- appveyor
image: Visual Studio 2019
configuration: Release
before_build:
- nuget restore
build_script:
- msbuild "C:\projects\wickedengine\WickedEngine.sln" /t:OfflineShaderCompiler /m /verbosity:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
- cd "C:\projects\wickedengine\WickedEngine"
- call "../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump
- cd ..
- msbuild "C:\projects\wickedengine\WickedEngine.sln" /t:rebuild /m /verbosity:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
platform:
- x64
after_build:
#Editor:
- cmd: move %APPVEYOR_BUILD_FOLDER%\BUILD\%PLATFORM%\Release\Editor_Windows\Editor_Windows.exe %APPVEYOR_BUILD_FOLDER%\Editor
- cmd: xcopy C:\projects\wickedengine\WickedEngine\*.dll %APPVEYOR_BUILD_FOLDER%\Editor
- cmd: 7z a WickedEngineEditor.zip Content\ features.txt other_licenses.txt *.md Editor\*.exe Editor\images\ Editor\sound\ Editor\*.ini Editor\*.ico Editor\*.lua
#Tests:
- cmd: move %APPVEYOR_BUILD_FOLDER%\BUILD\%PLATFORM%\Release\Tests\Tests.exe %APPVEYOR_BUILD_FOLDER%\Tests
- cmd: xcopy C:\projects\wickedengine\WickedEngine\*.dll %APPVEYOR_BUILD_FOLDER%\Tests
- cmd: 7z a WickedEngineTests.zip Content\ features.txt other_licenses.txt *.md Tests\*.exe Tests\images\ Tests\sound\ Tests\*.ini Tests\*.ico Tests\*.lua Tests\*.ttf
artifacts:
- path: WickedEngineEditor.zip
name: Editor
- path: WickedEngineTests.zip
name: Tests