Files
WickedEngine/Editor/ObjectWindow.h
T
Turánszki János 4954f62468 various updates (#758)
* object rendering can now be disabled in reflections; removed custom ray tracing inclusion masks for more unified system based on object flags and to not interfere with user logic layer masks; other scripting updates;

* unregister editor printscreen

* point light shadow artifact fix
2023-10-01 17:01:39 +02:00

39 lines
1.0 KiB
C++

#pragma once
class EditorComponent;
class ObjectWindow : public wi::gui::Window
{
public:
void Create(EditorComponent* editor);
EditorComponent* editor = nullptr;
wi::ecs::Entity entity;
void SetEntity(wi::ecs::Entity entity);
wi::gui::ComboBox meshCombo;
wi::gui::CheckBox renderableCheckBox;
wi::gui::CheckBox shadowCheckBox;
wi::gui::CheckBox navmeshCheckBox;
wi::gui::CheckBox foregroundCheckBox;
wi::gui::CheckBox notVisibleInMainCameraCheckBox;
wi::gui::CheckBox notVisibleInReflectionsCheckBox;
wi::gui::Slider ditherSlider;
wi::gui::Slider cascadeMaskSlider;
wi::gui::Slider lodSlider;
wi::gui::Slider drawdistanceSlider;
wi::gui::Slider sortPrioritySlider;
wi::gui::ComboBox colorComboBox;
wi::gui::ColorPicker colorPicker;
wi::gui::Slider lightmapResolutionSlider;
wi::gui::CheckBox lightmapBlockCompressionCheckBox;
wi::gui::ComboBox lightmapSourceUVSetComboBox;
wi::gui::Button generateLightmapButton;
wi::gui::Button stopLightmapGenButton;
wi::gui::Button clearLightmapButton;
void ResizeLayout() override;
};