Files
WickedEngine/WickedEngine/wiInitializer.h
T

15 lines
367 B
C++

#pragma once
namespace wiInitializer
{
// Initializes systems and blocks CPU until it is complete
void InitializeComponentsImmediate();
// Begins initializing systems, but doesn't block CPU. Check completion status with IsInitializeFinished()
void InitializeComponentsAsync();
// Check if systems have been initialized or not
bool IsInitializeFinished();
}