Files
WickedEngine/WickedEngine/Renderable2DComponent_BindLua.h
T
2015-11-25 20:57:58 +01:00

36 lines
986 B
C++

#pragma once
#include "wiLua.h"
#include "wiLuna.h"
#include "Renderable2DComponent.h"
#include "RenderableComponent_BindLua.h"
class Renderable2DComponent_BindLua : public RenderableComponent_BindLua
{
public:
static const char className[];
static Luna<Renderable2DComponent_BindLua>::FunctionType methods[];
static Luna<Renderable2DComponent_BindLua>::PropertyType properties[];
Renderable2DComponent_BindLua(Renderable2DComponent* component = nullptr);
Renderable2DComponent_BindLua(lua_State *L);
~Renderable2DComponent_BindLua();
int AddSprite(lua_State *L);
int AddFont(lua_State* L);
int RemoveSprite(lua_State *L);
int RemoveFont(lua_State* L);
int ClearSprites(lua_State *L);
int ClearFonts(lua_State* L);
int GetSpriteOrder(lua_State* L);
int GetFontOrder(lua_State* L);
int AddLayer(lua_State* L);
int GetLayers(lua_State* L);
int SetLayerOrder(lua_State* L);
int SetSpriteOrder(lua_State* L);
int SetFontOrder(lua_State* L);
static void Bind();
};