36 lines
986 B
C++
36 lines
986 B
C++
#pragma once
|
|
#include "wiLua.h"
|
|
#include "wiLuna.h"
|
|
#include "Renderable2DComponent.h"
|
|
#include "RenderableComponent_BindLua.h"
|
|
|
|
class Renderable2DComponent_BindLua : public RenderableComponent_BindLua
|
|
{
|
|
public:
|
|
static const char className[];
|
|
static Luna<Renderable2DComponent_BindLua>::FunctionType methods[];
|
|
static Luna<Renderable2DComponent_BindLua>::PropertyType properties[];
|
|
|
|
Renderable2DComponent_BindLua(Renderable2DComponent* component = nullptr);
|
|
Renderable2DComponent_BindLua(lua_State *L);
|
|
~Renderable2DComponent_BindLua();
|
|
|
|
int AddSprite(lua_State *L);
|
|
int AddFont(lua_State* L);
|
|
int RemoveSprite(lua_State *L);
|
|
int RemoveFont(lua_State* L);
|
|
int ClearSprites(lua_State *L);
|
|
int ClearFonts(lua_State* L);
|
|
int GetSpriteOrder(lua_State* L);
|
|
int GetFontOrder(lua_State* L);
|
|
|
|
int AddLayer(lua_State* L);
|
|
int GetLayers(lua_State* L);
|
|
int SetLayerOrder(lua_State* L);
|
|
int SetSpriteOrder(lua_State* L);
|
|
int SetFontOrder(lua_State* L);
|
|
|
|
static void Bind();
|
|
};
|
|
|