180ddc3586
* renderer updates: material shadertype, customshaders * custom shader updates * hologram fix * editor windows refactor * major gui update: - gui no longer lifetime manager - window no longer needs gui to construct - removed gui constructors/destructors - rewritten every editor window * renderer update * gui hasfocus fix * editor fix * renderpath upgrades: hybrid forward-deferred * fix * water ripple refactor * cmake fix * cmake fix * renderer fix * volumetric light fix * customshader stencilref * cmake fix * rtdeferred fix * editor update * raytraced shadows denoise * anisotropic shader * sss stencil greater * added cartoon shader * using precomputed tangents * added unlit object shader * importer update * editor update * editor fix * vulkan envmap rendering fix * terrain shader simplification (normal texture mapping instead of triplanar) * added subsurface profiles, reduced gbuffer * denoise disocclusion fallback * editor fix * more sorting priority for blend than instancing * hairparticle culling * particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes; * shader fixes * hairparticle trianglestrip and no cross section * editor fix * cam wnd update * terrain shader fix
695 lines
21 KiB
C++
695 lines
21 KiB
C++
#include "stdafx.h"
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#include "EmitterWindow.h"
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#include "Editor.h"
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#include <sstream>
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using namespace std;
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using namespace wiECS;
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using namespace wiScene;
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void EmitterWindow::Create(EditorComponent* editor)
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{
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wiWindow::Create("Emitter Window");
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SetSize(XMFLOAT2(680, 660));
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float x = 200;
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float y = 5;
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float itemheight = 18;
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float step = itemheight + 2;
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emitterNameField.Create("EmitterName");
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emitterNameField.SetPos(XMFLOAT2(x, y += step));
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emitterNameField.SetSize(XMFLOAT2(300, itemheight));
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emitterNameField.OnInputAccepted([&](wiEventArgs args) {
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NameComponent* name = wiScene::GetScene().names.GetComponent(entity);
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if (name != nullptr)
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{
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*name = args.sValue;
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}
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});
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AddWidget(&emitterNameField);
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addButton.Create("Add Emitter");
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addButton.SetPos(XMFLOAT2(x, y += step));
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addButton.SetSize(XMFLOAT2(150, itemheight));
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addButton.OnClick([=](wiEventArgs args) {
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Scene& scene = wiScene::GetScene();
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Entity entity = scene.Entity_CreateEmitter("editorEmitter");
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editor->ClearSelected();
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editor->AddSelected(entity);
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editor->RefreshSceneGraphView();
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SetEntity(entity);
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});
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addButton.SetTooltip("Add new emitter particle system.");
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AddWidget(&addButton);
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restartButton.Create("Restart Emitter");
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restartButton.SetPos(XMFLOAT2(x + 160, y));
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restartButton.SetSize(XMFLOAT2(150, itemheight));
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restartButton.OnClick([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->Restart();
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}
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});
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restartButton.SetTooltip("Restart particle system emitter");
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AddWidget(&restartButton);
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meshComboBox.Create("Mesh: ");
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meshComboBox.SetSize(XMFLOAT2(300, itemheight));
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meshComboBox.SetPos(XMFLOAT2(x, y += step));
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meshComboBox.SetEnabled(false);
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meshComboBox.OnSelect([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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if (args.iValue == 0)
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{
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emitter->meshID = INVALID_ENTITY;
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}
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else
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{
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Scene& scene = wiScene::GetScene();
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emitter->meshID = scene.meshes.GetEntity(args.iValue - 1);
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}
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}
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});
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meshComboBox.SetTooltip("Choose an mesh that particles will be emitted from...");
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AddWidget(&meshComboBox);
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shaderTypeComboBox.Create("ShaderType: ");
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shaderTypeComboBox.SetPos(XMFLOAT2(x, y += step));
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shaderTypeComboBox.SetSize(XMFLOAT2(300, itemheight));
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shaderTypeComboBox.AddItem("SOFT");
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shaderTypeComboBox.AddItem("SOFT + DISTORTION");
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shaderTypeComboBox.AddItem("SIMPLEST");
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shaderTypeComboBox.AddItem("SOFT + LIGHTING");
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shaderTypeComboBox.OnSelect([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->shaderType = (wiEmittedParticle::PARTICLESHADERTYPE)args.iValue;
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}
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});
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shaderTypeComboBox.SetEnabled(false);
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shaderTypeComboBox.SetTooltip("Choose a shader type for the particles. This is responsible of how they will be rendered.");
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AddWidget(&shaderTypeComboBox);
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sortCheckBox.Create("Sorting Enabled: ");
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sortCheckBox.SetPos(XMFLOAT2(x, y += step));
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sortCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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sortCheckBox.OnClick([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->SetSorted(args.bValue);
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}
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});
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sortCheckBox.SetCheck(false);
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sortCheckBox.SetTooltip("Enable sorting of the particles. This might slow down performance.");
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AddWidget(&sortCheckBox);
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depthCollisionsCheckBox.Create("Depth Buffer Collisions Enabled: ");
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depthCollisionsCheckBox.SetPos(XMFLOAT2(x + 250, y));
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depthCollisionsCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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depthCollisionsCheckBox.OnClick([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->SetDepthCollisionEnabled(args.bValue);
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}
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});
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depthCollisionsCheckBox.SetCheck(false);
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depthCollisionsCheckBox.SetTooltip("Enable particle collisions with the depth buffer.");
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AddWidget(&depthCollisionsCheckBox);
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sphCheckBox.Create("SPH - FluidSim: ");
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sphCheckBox.SetPos(XMFLOAT2(x + 400, y));
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sphCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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sphCheckBox.OnClick([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->SetSPHEnabled(args.bValue);
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}
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});
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sphCheckBox.SetCheck(false);
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sphCheckBox.SetTooltip("Enable particle collisions with each other. Simulate with Smooth Particle Hydrodynamics (SPH) solver.");
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AddWidget(&sphCheckBox);
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pauseCheckBox.Create("PAUSE: ");
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pauseCheckBox.SetPos(XMFLOAT2(x, y += step));
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pauseCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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pauseCheckBox.OnClick([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->SetPaused(args.bValue);
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}
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});
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pauseCheckBox.SetCheck(false);
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pauseCheckBox.SetTooltip("Stop simulation update.");
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AddWidget(&pauseCheckBox);
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debugCheckBox.Create("DEBUG: ");
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debugCheckBox.SetPos(XMFLOAT2(x + 120, y));
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debugCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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debugCheckBox.OnClick([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->SetDebug(args.bValue);
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}
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});
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debugCheckBox.SetCheck(false);
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debugCheckBox.SetTooltip("Currently this has no functionality.");
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AddWidget(&debugCheckBox);
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volumeCheckBox.Create("Volume: ");
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volumeCheckBox.SetPos(XMFLOAT2(x + 250, y));
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volumeCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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volumeCheckBox.OnClick([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->SetVolumeEnabled(args.bValue);
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}
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});
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volumeCheckBox.SetCheck(false);
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volumeCheckBox.SetTooltip("Enable volume for the emitter. Particles will be emitted inside volume.");
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AddWidget(&volumeCheckBox);
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frameBlendingCheckBox.Create("Frame Blending: ");
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frameBlendingCheckBox.SetPos(XMFLOAT2(x + 400, y));
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frameBlendingCheckBox.SetSize(XMFLOAT2(itemheight, itemheight));
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frameBlendingCheckBox.OnClick([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->SetFrameBlendingEnabled(args.bValue);
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}
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});
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frameBlendingCheckBox.SetCheck(false);
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frameBlendingCheckBox.SetTooltip("If sprite sheet animation is in effect, frames will be smoothly blended.");
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AddWidget(&frameBlendingCheckBox);
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infoLabel.Create("EmitterInfo");
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infoLabel.SetSize(XMFLOAT2(380, 120));
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infoLabel.SetPos(XMFLOAT2(x, y += step));
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AddWidget(&infoLabel);
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y += 125;
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frameRateInput.Create("");
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frameRateInput.SetPos(XMFLOAT2(x, y));
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frameRateInput.SetSize(XMFLOAT2(40, 18));
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frameRateInput.SetText("");
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frameRateInput.SetTooltip("Enter a value to enable looping sprite sheet animation (frames per second). Set 0 for animation along paritcle lifetime.");
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frameRateInput.SetDescription("Frame Rate: ");
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frameRateInput.OnInputAccepted([this](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->frameRate = args.fValue;
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}
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});
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AddWidget(&frameRateInput);
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framesXInput.Create("");
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framesXInput.SetPos(XMFLOAT2(x + 150, y));
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framesXInput.SetSize(XMFLOAT2(40, 18));
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framesXInput.SetText("");
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framesXInput.SetTooltip("How many horizontal frames there are in the spritesheet.");
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framesXInput.SetDescription("Frames X: ");
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framesXInput.OnInputAccepted([this](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->framesX = (uint32_t)args.iValue;
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}
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});
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AddWidget(&framesXInput);
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framesYInput.Create("");
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framesYInput.SetPos(XMFLOAT2(x + 300, y));
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framesYInput.SetSize(XMFLOAT2(40, 18));
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framesYInput.SetText("");
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framesYInput.SetTooltip("How many vertical frames there are in the spritesheet.");
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framesYInput.SetDescription("Frames Y: ");
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framesYInput.OnInputAccepted([this](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->framesY = (uint32_t)args.iValue;
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}
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});
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AddWidget(&framesYInput);
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frameCountInput.Create("");
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frameCountInput.SetPos(XMFLOAT2(x, y += step));
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frameCountInput.SetSize(XMFLOAT2(40, 18));
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frameCountInput.SetText("");
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frameCountInput.SetTooltip("Enter a value to enable the random sprite sheet frame selection's max frame number.");
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frameCountInput.SetDescription("Frame Count: ");
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frameCountInput.OnInputAccepted([this](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->frameCount = (uint32_t)args.iValue;
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}
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});
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AddWidget(&frameCountInput);
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frameStartInput.Create("");
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frameStartInput.SetPos(XMFLOAT2(x + 300, y));
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frameStartInput.SetSize(XMFLOAT2(40, 18));
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frameStartInput.SetText("");
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frameStartInput.SetTooltip("Specifies the starting frame of the animation.");
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frameStartInput.SetDescription("Start Frame: ");
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frameStartInput.OnInputAccepted([this](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->frameStart = (uint32_t)args.iValue;
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}
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});
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AddWidget(&frameStartInput);
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maxParticlesSlider.Create(100.0f, 1000000.0f, 10000, 100000, "Max particle count: ");
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maxParticlesSlider.SetSize(XMFLOAT2(360, itemheight));
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maxParticlesSlider.SetPos(XMFLOAT2(x, y += step));
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maxParticlesSlider.OnSlide([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->SetMaxParticleCount((uint32_t)args.iValue);
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}
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});
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maxParticlesSlider.SetEnabled(false);
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maxParticlesSlider.SetTooltip("Set the maximum amount of particles this system can handle. This has an effect on the memory budget.");
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AddWidget(&maxParticlesSlider);
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emitCountSlider.Create(0.0f, 10000.0f, 1.0f, 100000, "Emit count per sec: ");
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emitCountSlider.SetSize(XMFLOAT2(360, itemheight));
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emitCountSlider.SetPos(XMFLOAT2(x, y += step));
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emitCountSlider.OnSlide([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->count = args.fValue;
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}
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});
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emitCountSlider.SetEnabled(false);
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emitCountSlider.SetTooltip("Set the number of particles to emit per second.");
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AddWidget(&emitCountSlider);
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emitSizeSlider.Create(0.01f, 10.0f, 1.0f, 100000, "Size: ");
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emitSizeSlider.SetSize(XMFLOAT2(360, itemheight));
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emitSizeSlider.SetPos(XMFLOAT2(x, y += step));
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emitSizeSlider.OnSlide([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->size = args.fValue;
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}
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});
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emitSizeSlider.SetEnabled(false);
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emitSizeSlider.SetTooltip("Set the size of the emitted particles.");
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AddWidget(&emitSizeSlider);
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emitRotationSlider.Create(0.0f, 1.0f, 0.0f, 100000, "Rotation: ");
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emitRotationSlider.SetSize(XMFLOAT2(360, itemheight));
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emitRotationSlider.SetPos(XMFLOAT2(x, y += step));
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emitRotationSlider.OnSlide([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->rotation = args.fValue;
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}
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});
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emitRotationSlider.SetEnabled(false);
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emitRotationSlider.SetTooltip("Set the rotation velocity of the emitted particles.");
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AddWidget(&emitRotationSlider);
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emitNormalSlider.Create(0.0f, 100.0f, 1.0f, 100000, "Normal factor: ");
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emitNormalSlider.SetSize(XMFLOAT2(360, itemheight));
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emitNormalSlider.SetPos(XMFLOAT2(x, y += step));
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emitNormalSlider.OnSlide([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->normal_factor = args.fValue;
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}
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});
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emitNormalSlider.SetEnabled(false);
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emitNormalSlider.SetTooltip("Set the velocity of the emitted particles based on the normal vector of the emitter surface.");
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AddWidget(&emitNormalSlider);
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emitScalingSlider.Create(0.0f, 100.0f, 1.0f, 100000, "Scaling: ");
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emitScalingSlider.SetSize(XMFLOAT2(360, itemheight));
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emitScalingSlider.SetPos(XMFLOAT2(x, y += step));
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emitScalingSlider.OnSlide([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->scaleX = args.fValue;
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}
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});
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emitScalingSlider.SetEnabled(false);
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emitScalingSlider.SetTooltip("Set the scaling of the particles based on their lifetime.");
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AddWidget(&emitScalingSlider);
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emitLifeSlider.Create(0.0f, 100.0f, 1.0f, 10000, "Life span: ");
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emitLifeSlider.SetSize(XMFLOAT2(360, itemheight));
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emitLifeSlider.SetPos(XMFLOAT2(x, y += step));
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emitLifeSlider.OnSlide([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->life = args.fValue;
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}
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});
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emitLifeSlider.SetEnabled(false);
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emitLifeSlider.SetTooltip("Set the lifespan of the emitted particles (in seconds).");
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AddWidget(&emitLifeSlider);
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emitRandomnessSlider.Create(0.0f, 1.0f, 1.0f, 100000, "Randomness: ");
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emitRandomnessSlider.SetSize(XMFLOAT2(360, itemheight));
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emitRandomnessSlider.SetPos(XMFLOAT2(x, y += step));
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emitRandomnessSlider.OnSlide([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->random_factor = args.fValue;
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}
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});
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emitRandomnessSlider.SetEnabled(false);
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emitRandomnessSlider.SetTooltip("Set the general randomness of the emitter.");
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AddWidget(&emitRandomnessSlider);
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emitLifeRandomnessSlider.Create(0.0f, 2.0f, 0.0f, 100000, "Life randomness: ");
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emitLifeRandomnessSlider.SetSize(XMFLOAT2(360, itemheight));
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emitLifeRandomnessSlider.SetPos(XMFLOAT2(x, y += step));
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emitLifeRandomnessSlider.OnSlide([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->random_life = args.fValue;
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}
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});
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emitLifeRandomnessSlider.SetEnabled(false);
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emitLifeRandomnessSlider.SetTooltip("Set the randomness of lifespans for the emitted particles.");
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AddWidget(&emitLifeRandomnessSlider);
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emitMotionBlurSlider.Create(0.0f, 1.0f, 1.0f, 100000, "Motion blur: ");
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emitMotionBlurSlider.SetSize(XMFLOAT2(360, itemheight));
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emitMotionBlurSlider.SetPos(XMFLOAT2(x, y += step));
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emitMotionBlurSlider.OnSlide([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->motionBlurAmount = args.fValue;
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}
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});
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emitMotionBlurSlider.SetEnabled(false);
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emitMotionBlurSlider.SetTooltip("Set the motion blur amount for the particle system.");
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AddWidget(&emitMotionBlurSlider);
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emitMassSlider.Create(0.1f, 100.0f, 1.0f, 100000, "Mass: ");
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emitMassSlider.SetSize(XMFLOAT2(360, itemheight));
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emitMassSlider.SetPos(XMFLOAT2(x, y += step));
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emitMassSlider.OnSlide([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->mass = args.fValue;
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}
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});
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emitMassSlider.SetEnabled(false);
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emitMassSlider.SetTooltip("Set the mass per particle.");
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AddWidget(&emitMassSlider);
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timestepSlider.Create(-1, 0.016f, -1, 100000, "Timestep: ");
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timestepSlider.SetSize(XMFLOAT2(360, itemheight));
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timestepSlider.SetPos(XMFLOAT2(x, y += step));
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timestepSlider.OnSlide([&](wiEventArgs args) {
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auto emitter = GetEmitter();
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if (emitter != nullptr)
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{
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emitter->FIXED_TIMESTEP = args.fValue;
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}
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});
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timestepSlider.SetEnabled(false);
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timestepSlider.SetTooltip("Adjust timestep for emitter simulation. -1 means variable timestep, positive means fixed timestep.");
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AddWidget(×tepSlider);
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//////////////// SPH ////////////////////////////
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sph_h_Slider.Create(0.1f, 100.0f, 1.0f, 100000, "SPH Smoothing Radius (h): ");
|
|
sph_h_Slider.SetSize(XMFLOAT2(360, itemheight));
|
|
sph_h_Slider.SetPos(XMFLOAT2(x, y += step));
|
|
sph_h_Slider.OnSlide([&](wiEventArgs args) {
|
|
auto emitter = GetEmitter();
|
|
if (emitter != nullptr)
|
|
{
|
|
emitter->SPH_h = args.fValue;
|
|
}
|
|
});
|
|
sph_h_Slider.SetEnabled(false);
|
|
sph_h_Slider.SetTooltip("Set the SPH parameter: smoothing radius");
|
|
AddWidget(&sph_h_Slider);
|
|
|
|
sph_K_Slider.Create(0.1f, 100.0f, 1.0f, 100000, "SPH Pressure Constant (K): ");
|
|
sph_K_Slider.SetSize(XMFLOAT2(360, itemheight));
|
|
sph_K_Slider.SetPos(XMFLOAT2(x, y += step));
|
|
sph_K_Slider.OnSlide([&](wiEventArgs args) {
|
|
auto emitter = GetEmitter();
|
|
if (emitter != nullptr)
|
|
{
|
|
emitter->SPH_K = args.fValue;
|
|
}
|
|
});
|
|
sph_K_Slider.SetEnabled(false);
|
|
sph_K_Slider.SetTooltip("Set the SPH parameter: pressure constant");
|
|
AddWidget(&sph_K_Slider);
|
|
|
|
sph_p0_Slider.Create(0.1f, 100.0f, 1.0f, 100000, "SPH Reference Density (p0): ");
|
|
sph_p0_Slider.SetSize(XMFLOAT2(360, itemheight));
|
|
sph_p0_Slider.SetPos(XMFLOAT2(x, y += step));
|
|
sph_p0_Slider.OnSlide([&](wiEventArgs args) {
|
|
auto emitter = GetEmitter();
|
|
if (emitter != nullptr)
|
|
{
|
|
emitter->SPH_p0 = args.fValue;
|
|
}
|
|
});
|
|
sph_p0_Slider.SetEnabled(false);
|
|
sph_p0_Slider.SetTooltip("Set the SPH parameter: reference density");
|
|
AddWidget(&sph_p0_Slider);
|
|
|
|
sph_e_Slider.Create(0.1f, 100.0f, 1.0f, 100000, "SPH Viscosity (e): ");
|
|
sph_e_Slider.SetSize(XMFLOAT2(360, itemheight));
|
|
sph_e_Slider.SetPos(XMFLOAT2(x, y += step));
|
|
sph_e_Slider.OnSlide([&](wiEventArgs args) {
|
|
auto emitter = GetEmitter();
|
|
if (emitter != nullptr)
|
|
{
|
|
emitter->SPH_e = args.fValue;
|
|
}
|
|
});
|
|
sph_e_Slider.SetEnabled(false);
|
|
sph_e_Slider.SetTooltip("Set the SPH parameter: viscosity constant");
|
|
AddWidget(&sph_e_Slider);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Translate(XMFLOAT3(200, 50, 0));
|
|
SetVisible(false);
|
|
|
|
SetEntity(entity);
|
|
}
|
|
|
|
void EmitterWindow::SetEntity(Entity entity)
|
|
{
|
|
this->entity = entity;
|
|
|
|
auto emitter = GetEmitter();
|
|
|
|
if (emitter != nullptr)
|
|
{
|
|
emitterNameField.SetEnabled(true);
|
|
restartButton.SetEnabled(true);
|
|
shaderTypeComboBox.SetEnabled(true);
|
|
meshComboBox.SetEnabled(true);
|
|
debugCheckBox.SetEnabled(true);
|
|
volumeCheckBox.SetEnabled(true);
|
|
frameBlendingCheckBox.SetEnabled(true);
|
|
sortCheckBox.SetEnabled(true);
|
|
depthCollisionsCheckBox.SetEnabled(true);
|
|
sphCheckBox.SetEnabled(true);
|
|
pauseCheckBox.SetEnabled(true);
|
|
maxParticlesSlider.SetEnabled(true);
|
|
emitCountSlider.SetEnabled(true);
|
|
emitSizeSlider.SetEnabled(true);
|
|
emitRotationSlider.SetEnabled(true);
|
|
emitNormalSlider.SetEnabled(true);
|
|
emitScalingSlider.SetEnabled(true);
|
|
emitLifeSlider.SetEnabled(true);
|
|
emitRandomnessSlider.SetEnabled(true);
|
|
emitLifeRandomnessSlider.SetEnabled(true);
|
|
emitMotionBlurSlider.SetEnabled(true);
|
|
emitMassSlider.SetEnabled(true);
|
|
timestepSlider.SetEnabled(true);
|
|
sph_h_Slider.SetEnabled(true);
|
|
sph_K_Slider.SetEnabled(true);
|
|
sph_p0_Slider.SetEnabled(true);
|
|
sph_e_Slider.SetEnabled(true);
|
|
|
|
shaderTypeComboBox.SetSelected((int)emitter->shaderType);
|
|
|
|
sortCheckBox.SetCheck(emitter->IsSorted());
|
|
depthCollisionsCheckBox.SetCheck(emitter->IsDepthCollisionEnabled());
|
|
sphCheckBox.SetCheck(emitter->IsSPHEnabled());
|
|
pauseCheckBox.SetCheck(emitter->IsPaused());
|
|
volumeCheckBox.SetCheck(emitter->IsVolumeEnabled());
|
|
frameBlendingCheckBox.SetCheck(emitter->IsFrameBlendingEnabled());
|
|
maxParticlesSlider.SetValue((float)emitter->GetMaxParticleCount());
|
|
|
|
frameRateInput.SetValue(emitter->frameRate);
|
|
framesXInput.SetValue((int)emitter->framesX);
|
|
framesYInput.SetValue((int)emitter->framesY);
|
|
frameCountInput.SetValue((int)emitter->frameCount);
|
|
frameStartInput.SetValue((int)emitter->frameStart);
|
|
|
|
emitCountSlider.SetValue(emitter->count);
|
|
emitSizeSlider.SetValue(emitter->size);
|
|
emitRotationSlider.SetValue(emitter->rotation);
|
|
emitNormalSlider.SetValue(emitter->normal_factor);
|
|
emitScalingSlider.SetValue(emitter->scaleX);
|
|
emitLifeSlider.SetValue(emitter->life);
|
|
emitRandomnessSlider.SetValue(emitter->random_factor);
|
|
emitLifeRandomnessSlider.SetValue(emitter->random_life);
|
|
emitMotionBlurSlider.SetValue(emitter->motionBlurAmount);
|
|
emitMassSlider.SetValue(emitter->mass);
|
|
timestepSlider.SetValue(emitter->FIXED_TIMESTEP);
|
|
|
|
sph_h_Slider.SetValue(emitter->SPH_h);
|
|
sph_K_Slider.SetValue(emitter->SPH_K);
|
|
sph_p0_Slider.SetValue(emitter->SPH_p0);
|
|
sph_e_Slider.SetValue(emitter->SPH_e);
|
|
|
|
debugCheckBox.SetCheck(emitter->IsDebug());
|
|
}
|
|
else
|
|
{
|
|
infoLabel.SetText("No emitter object selected.");
|
|
|
|
emitterNameField.SetEnabled(false);
|
|
restartButton.SetEnabled(false);
|
|
shaderTypeComboBox.SetEnabled(false);
|
|
meshComboBox.SetEnabled(false);
|
|
debugCheckBox.SetEnabled(false);
|
|
volumeCheckBox.SetEnabled(false);
|
|
frameBlendingCheckBox.SetEnabled(false);
|
|
sortCheckBox.SetEnabled(false);
|
|
depthCollisionsCheckBox.SetEnabled(false);
|
|
sphCheckBox.SetEnabled(false);
|
|
pauseCheckBox.SetEnabled(false);
|
|
maxParticlesSlider.SetEnabled(false);
|
|
emitCountSlider.SetEnabled(false);
|
|
emitSizeSlider.SetEnabled(false);
|
|
emitRotationSlider.SetEnabled(false);
|
|
emitNormalSlider.SetEnabled(false);
|
|
emitScalingSlider.SetEnabled(false);
|
|
emitLifeSlider.SetEnabled(false);
|
|
emitRandomnessSlider.SetEnabled(false);
|
|
emitLifeRandomnessSlider.SetEnabled(false);
|
|
emitMotionBlurSlider.SetEnabled(false);
|
|
emitMassSlider.SetEnabled(false);
|
|
timestepSlider.SetEnabled(false);
|
|
sph_h_Slider.SetEnabled(false);
|
|
sph_K_Slider.SetEnabled(false);
|
|
sph_p0_Slider.SetEnabled(false);
|
|
sph_e_Slider.SetEnabled(false);
|
|
}
|
|
|
|
}
|
|
|
|
wiEmittedParticle* EmitterWindow::GetEmitter()
|
|
{
|
|
if (entity == INVALID_ENTITY)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
Scene& scene = wiScene::GetScene();
|
|
wiEmittedParticle* emitter = scene.emitters.GetComponent(entity);
|
|
|
|
return emitter;
|
|
}
|
|
|
|
void EmitterWindow::UpdateData()
|
|
{
|
|
auto emitter = GetEmitter();
|
|
if (emitter == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Scene& scene = wiScene::GetScene();
|
|
|
|
meshComboBox.ClearItems();
|
|
meshComboBox.AddItem("NO MESH");
|
|
for (size_t i = 0; i < scene.meshes.GetCount(); ++i)
|
|
{
|
|
Entity entity = scene.meshes.GetEntity(i);
|
|
const NameComponent& name = *scene.names.GetComponent(entity);
|
|
meshComboBox.AddItem(name.name);
|
|
|
|
if (emitter->meshID == entity)
|
|
{
|
|
meshComboBox.SetSelected((int)i + 1);
|
|
}
|
|
}
|
|
|
|
NameComponent* name = scene.names.GetComponent(entity);
|
|
NameComponent* meshName = scene.names.GetComponent(emitter->meshID);
|
|
|
|
stringstream ss("");
|
|
ss.precision(2);
|
|
ss << "Emitter Mesh: " << (meshName != nullptr ? meshName->name : "NO EMITTER MESH") << " (" << emitter->meshID << ")" << endl;
|
|
ss << "Memort Budget: " << emitter->GetMemorySizeInBytes() / 1024.0f / 1024.0f << " MB" << endl;
|
|
ss << endl;
|
|
|
|
auto data = emitter->GetStatistics();
|
|
ss << "Alive Particle Count = " << data.aliveCount << endl;
|
|
ss << "Dead Particle Count = " << data.deadCount << endl;
|
|
ss << "GPU Emit count = " << data.realEmitCount << endl;
|
|
|
|
infoLabel.SetText(ss.str());
|
|
|
|
emitterNameField.SetText(name->name);
|
|
}
|