180ddc3586
* renderer updates: material shadertype, customshaders * custom shader updates * hologram fix * editor windows refactor * major gui update: - gui no longer lifetime manager - window no longer needs gui to construct - removed gui constructors/destructors - rewritten every editor window * renderer update * gui hasfocus fix * editor fix * renderpath upgrades: hybrid forward-deferred * fix * water ripple refactor * cmake fix * cmake fix * renderer fix * volumetric light fix * customshader stencilref * cmake fix * rtdeferred fix * editor update * raytraced shadows denoise * anisotropic shader * sss stencil greater * added cartoon shader * using precomputed tangents * added unlit object shader * importer update * editor update * editor fix * vulkan envmap rendering fix * terrain shader simplification (normal texture mapping instead of triplanar) * added subsurface profiles, reduced gbuffer * denoise disocclusion fallback * editor fix * more sorting priority for blend than instancing * hairparticle culling * particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes; * shader fixes * hairparticle trianglestrip and no cross section * editor fix * cam wnd update * terrain shader fix
138 lines
4.0 KiB
C++
138 lines
4.0 KiB
C++
#include "stdafx.h"
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#include "IKWindow.h"
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#include "Editor.h"
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using namespace wiECS;
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using namespace wiScene;
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void IKWindow::Create(EditorComponent* editor)
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{
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wiWindow::Create("Inverse Kinematics (IK) Window");
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SetSize(XMFLOAT2(400, 150));
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float x = 120;
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float y = 10;
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float siz = 200;
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float hei = 18;
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float step = hei + 2;
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createButton.Create("Create");
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createButton.SetTooltip("Create/Remove IK Component to selected entity");
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createButton.SetPos(XMFLOAT2(x, y += step));
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createButton.SetSize(XMFLOAT2(siz, hei));
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AddWidget(&createButton);
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targetCombo.Create("Target: ");
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targetCombo.SetSize(XMFLOAT2(siz, hei));
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targetCombo.SetPos(XMFLOAT2(x, y += step));
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targetCombo.SetEnabled(false);
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targetCombo.OnSelect([&](wiEventArgs args) {
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Scene& scene = wiScene::GetScene();
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InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
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if (ik != nullptr)
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{
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if (args.iValue == 0)
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{
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ik->target = INVALID_ENTITY;
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}
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else
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{
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ik->target = scene.transforms.GetEntity(args.iValue - 1);
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}
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}
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});
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targetCombo.SetTooltip("Choose a target entity (with transform) that the IK will follow");
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AddWidget(&targetCombo);
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disabledCheckBox.Create("Disabled: ");
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disabledCheckBox.SetTooltip("Disable simulation.");
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disabledCheckBox.SetPos(XMFLOAT2(x, y += step));
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disabledCheckBox.SetSize(XMFLOAT2(hei, hei));
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disabledCheckBox.OnClick([=](wiEventArgs args) {
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wiScene::GetScene().inverse_kinematics.GetComponent(entity)->SetDisabled(args.bValue);
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});
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AddWidget(&disabledCheckBox);
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chainLengthSlider.Create(0, 10, 0, 10, "Chain Length: ");
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chainLengthSlider.SetTooltip("How far the hierarchy chain is simulated backwards from this entity");
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chainLengthSlider.SetPos(XMFLOAT2(x, y += step));
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chainLengthSlider.SetSize(XMFLOAT2(siz, hei));
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chainLengthSlider.OnSlide([&](wiEventArgs args) {
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wiScene::GetScene().inverse_kinematics.GetComponent(entity)->chain_length = args.iValue;
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});
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AddWidget(&chainLengthSlider);
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iterationCountSlider.Create(0, 10, 1, 10, "Iteration Count: ");
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iterationCountSlider.SetTooltip("How many iterations to compute the inverse kinematics for. Higher values are slower but more accurate.");
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iterationCountSlider.SetPos(XMFLOAT2(x, y += step));
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iterationCountSlider.SetSize(XMFLOAT2(siz, hei));
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iterationCountSlider.OnSlide([&](wiEventArgs args) {
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wiScene::GetScene().inverse_kinematics.GetComponent(entity)->iteration_count = args.iValue;
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});
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AddWidget(&iterationCountSlider);
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Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 740, 150, 0));
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SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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void IKWindow::SetEntity(Entity entity)
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{
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this->entity = entity;
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Scene& scene = wiScene::GetScene();
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const InverseKinematicsComponent* ik = scene.inverse_kinematics.GetComponent(entity);
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if (ik != nullptr)
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{
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SetEnabled(true);
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disabledCheckBox.SetCheck(ik->IsDisabled());
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chainLengthSlider.SetValue((float)ik->chain_length);
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iterationCountSlider.SetValue((float)ik->iteration_count);
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targetCombo.ClearItems();
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targetCombo.AddItem("NO TARGET");
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for (size_t i = 0; i < scene.transforms.GetCount(); ++i)
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{
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Entity entity = scene.transforms.GetEntity(i);
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const NameComponent* name = scene.names.GetComponent(entity);
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targetCombo.AddItem(name == nullptr ? std::to_string(entity) : name->name);
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if (ik->target == entity)
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{
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targetCombo.SetSelected((int)i + 1);
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}
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}
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}
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else
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{
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SetEnabled(false);
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}
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const TransformComponent* transform = wiScene::GetScene().transforms.GetComponent(entity);
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if (transform != nullptr)
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{
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createButton.SetEnabled(true);
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if (ik == nullptr)
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{
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createButton.SetText("Create");
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createButton.OnClick([=](wiEventArgs args) {
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wiScene::GetScene().inverse_kinematics.Create(entity).chain_length = 1;
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SetEntity(entity);
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});
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}
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else
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{
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createButton.SetText("Remove");
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createButton.OnClick([=](wiEventArgs args) {
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wiScene::GetScene().inverse_kinematics.Remove_KeepSorted(entity);
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SetEntity(entity);
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});
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}
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}
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}
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